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test.c deleted
@@ -1,96 +0,0 @@ | @@ -1,96 +0,0 @@ | ||
1 | -#include <stdio.h> | ||
2 | -#include <SDL/SDL.h> | ||
3 | -#include <SDL/SDL_ttf.h> | ||
4 | -#include "libgraph.h" | ||
5 | -#include "test.h" | ||
6 | -#include <stdbool.h> | ||
7 | -#include <stdlib.h> | ||
8 | - | ||
9 | -#define MAX_LUTINS 16 | ||
10 | -#define BITS_PAR_PIXEL 32 | ||
11 | -#define TAILLE_POLICE 20 | ||
12 | - | ||
13 | - | ||
14 | - | ||
15 | -liste_entite * ajout_en_tete(liste_entite premiere_entite,struct entite * une_entite ) | ||
16 | -{ | ||
17 | - liste_entite * nouvelleentite = (liste_entite * )malloc(sizeof(liste_entite)); | ||
18 | - | ||
19 | - if(nouvelleentite == NULL) | ||
20 | - { | ||
21 | - return NULL; | ||
22 | - } | ||
23 | - | ||
24 | - nouvelleentite->premiere_entite = une_entite; | ||
25 | - return nouvelleentite; | ||
26 | -} | ||
27 | - | ||
28 | - | ||
29 | -liste_entite * ajout_apres(liste_entite * entite, struct entite une_entite) | ||
30 | -{ | ||
31 | -// a terminer | ||
32 | - | ||
33 | - | ||
34 | - | ||
35 | - | ||
36 | - return NULL; | ||
37 | -} | ||
38 | - | ||
39 | - | ||
40 | - | ||
41 | -/*liste_entite * supression_entete(liste_entite * une_entite) | ||
42 | - | ||
43 | -{ if(une_entite == NULL) return NULL; | ||
44 | - liste_entite * current_entite = une_entite->premiere_entite; | ||
45 | - free(une_entite); | ||
46 | - return current_entite; | ||
47 | -}*/ | ||
48 | - | ||
49 | - | ||
50 | - | ||
51 | - | ||
52 | - | ||
53 | - | ||
54 | - | ||
55 | - | ||
56 | -/*void initiliserlejeu(void) | ||
57 | -{ creerSurface(800,600,"space invaders"); | ||
58 | - | ||
59 | - | ||
60 | - | ||
61 | - | ||
62 | - | ||
63 | -}*/ | ||
64 | - | ||
65 | -int main() | ||
66 | - | ||
67 | -{ | ||
68 | - | ||
69 | - if (creerSurface(800, 600, "Space Invaders")) { | ||
70 | - int monsterSprite = chargerLutin("invader_monstre1_1.bmp", COULEUR_ROUGE); | ||
71 | - if (monsterSprite != -1) { | ||
72 | - afficherLutin(monsterSprite, 100, 100); | ||
73 | - majSurface(); | ||
74 | - } | ||
75 | - | ||
76 | - attendreEvenement(); | ||
77 | - | ||
78 | - | ||
79 | - rectanglePlein(0, 0, 800, 600, COULEUR_NOIR); | ||
80 | - majSurface(); | ||
81 | - | ||
82 | - | ||
83 | - int anotherSprite = chargerLutin("invader_monstre1_1.bmp", COULEUR_BLEU); | ||
84 | - if (anotherSprite != -1) { | ||
85 | - afficherLutin(anotherSprite, 200, 100); | ||
86 | - majSurface(); | ||
87 | - } | ||
88 | - | ||
89 | - attendreEvenement(); | ||
90 | - | ||
91 | - | ||
92 | -} | ||
93 | -fermerSurface(); | ||
94 | -} | ||
95 | - | ||
96 | - |