menu.lua
7.34 KB
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function menu_load()
imagelist = {"title", "cloud1", "cloud2", "ground", "bush1", "bush2", "powerup", "rocket", "star", "asteroid-big1", "sunglasses", "awesome", "arrow", "groundwin",
"asteroid-big2", "asteroid-small1", "asteroid-small2", "bullet", "littleexplosion", "warning", "wheatley", "alert", "randomshit", "bird"}
for i = 1, #imagelist do
_G[imagelist[i] .. "img"] = love.graphics.newImage("graphics/" .. imagelist[i] .. ".png")
end
fontimage = love.graphics.newImage("graphics/font.png")
fontglyphs = "0123456789abcdefghijklmnopqrstuvwxyz.:/,'C-_>* !{}?"
fontquads = {}
for i = 1, string.len(fontglyphs) do
fontquads[string.sub(fontglyphs, i, i)] = love.graphics.newQuad((i-1)*8, 0, 8, 8, 408, 8)
end
playerimg = love.graphics.newImage("graphics/trosh.png")
playerquad = {love.graphics.newQuad(0, 0, 14, 25, 54, 25), love.graphics.newQuad(14, 0, 14, 25, 54, 25), love.graphics.newQuad(28, 0, 26, 12, 54, 25), love.graphics.newQuad(28, 12, 26, 12, 54, 25)}
winplayerimg = love.graphics.newImage("graphics/troshwin.png")
winplayerquad = {}
for x = 1, 4 do
winplayerquad[x] = love.graphics.newQuad((x-1)*11, 0, 11, 26, 44, 26)
end
enemyimg = love.graphics.newImage("graphics/enemy.png")
enemyquad = {}
for y = 1, 4 do
for x = 1, 4 do
enemyquad[(y-1)*4+x] = love.graphics.newQuad((x-1)*100, (y-1)*96, 100, 96, 400, 384)
end
end
explosionimg = love.graphics.newImage("graphics/explosion.png")
explosionquad = {}
for y = 1, 5 do
for x = 1, 5 do
explosionquad[(y-1)*5+x] = love.graphics.newQuad((x-1)*66, (y-1)*81, 66, 81, 330, 405)
end
end
bigexplosionimg = love.graphics.newImage("graphics/bigexplosion.png")
bigexplosionquad = {}
for y = 1, 5 do
for x = 1, 5 do
bigexplosionquad[(y-1)*5+x] = love.graphics.newQuad((x-1)*108, (y-1)*121, 108, 121, 540, 605)
end
end
splatterimg = love.graphics.newImage("graphics/splatter.png")
splatterquad = {}
for x = 1, 6 do
splatterquad[x] = love.graphics.newQuad((x-1)*64, 0, 64, 64, 384, 64)
end
birdquad = {love.graphics.newQuad(0, 0, 29, 16, 29, 32), love.graphics.newQuad(0, 16, 29, 16, 29, 32)}
if arg[3] then
scale = arg[3]
else
scale = 8
end
if arg[4] then
fullscreen = true
else
fullscreen = false
end
if not windowSet then
love.graphics.setMode(100*scale, 80*scale, fullscreen, true, 0)
windowSet = true
end
love.graphics.setIcon( love.graphics.newImage("graphics/icon.png") )
bgmusic = love.audio.newSource("audio/trosong.ogg")
bgmusic:setLooping(true)
bgmusic:setVolume(0)
lasersound = love.audio.newSource("audio/laser.wav")
bigexplosionsound = love.audio.newSource("audio/bigexplosion.ogg")
explosionsound = love.audio.newSource("audio/explosion.wav")
launchsound = love.audio.newSource("audio/launch.ogg")
gunfire = love.audio.newSource("audio/gunfire.wav")
space = love.audio.newSource("audio/space.ogg")
sunglassessound = love.audio.newSource("audio/sunglasses.ogg")
splat = love.audio.newSource("audio/splat.ogg")
ding = love.audio.newSource("audio/ding.ogg")
credits = love.audio.newSource("audio/credits.ogg")
approach = love.audio.newSource("audio/approach.ogg")
credits:setLooping(true)
credits:setVolume(0)
skipupdate = true
shakeamount = 0
shake = 0
fade = 0
playerframe = 1
scoreanim = 1
rainbowi = 0.5
sini = 0
sini2 = math.pi/2
scrollx = 0
points = 0
machinedelay = 0.05
stars = {}
explosions = {}
backgroundstripes = 10
sunrot = 0
lasers = {}
realasteroiddelay = 1
movement1speed = 100
laserdelay = 0
reallaserdelay = 0.4
starttimer = 0
pseudo = ""
rockets = nil
jumped = nil
landing = nil
sunglasses = nil
massenemies = nil
love.graphics.setBackgroundColor(153, 217, 234)
clouds = {}
bushes = {}
love.audio.play(bgmusic)
for i = 1, 5 do
table.insert(clouds, cloud:new(true))
end
for i = 1, 30 do
table.insert(bushes, bush:new(true))
end
textpos = {}
for i = 0, 7 do
textpos[i] = 10
end
playerframetimer = 0
playery = 50
playerx = 10
-- 1 2 3 4 5 6 7
startactions = {2.3, 4.6, 7, 8.20, 9.20, 10.20, 11.20}
starti = -1
end
function menu_update(dt)
for i, v in pairs(clouds) do
v:update(dt)
end
for i, v in pairs(bushes) do
v:update(dt)
end
scrollx = scrollx + dt*50
rainbowi = math.mod(rainbowi + dt/2, 1)
sini = math.mod(sini + dt*10, math.pi*2)
sini2 = math.mod(sini2 + dt*5, math.pi*2)
if starti >= 0 and starttimer > startactions[starti+1] then
starti = starti+1
if starti == 7 then
changegamestate("scene1")
return
end
end
if starti >= 4 then
shakeamount = shakeamount + dt*4
end
if starti >= 5 then
shakeamount = shakeamount + dt*10
end
if starti >= 6 then
shakeamount = shakeamount + dt*50
end
for i = -1, starti-1 do
if i >= 0 then
textpos[i] = textpos[i]+(textpos[i]^2*dt)
end
end
playerframetimer = playerframetimer + dt*10
while playerframetimer >= 2 do
playerframetimer = playerframetimer - 2
end
playerframe = math.floor(playerframetimer)+1
playermovement1(dt)
end
function menu_action()
if starti >= 0 then
shootlaser()
end
end
function menu_draw()
love.graphics.setColor(255, 255, 255)
for i, v in pairs(clouds) do
v:draw()
end
for i = 1, 2 do
draw(groundimg, -math.mod(scrollx, 120) + (i-1)*120, 59)
end
for i, v in pairs(bushes) do
v:draw()
end
love.graphics.drawq(playerimg, playerquad[playerframe], playerx*scale, playery*scale, 0, scale, scale, 7, 12)
for i, v in pairs(lasers) do
v:draw()
end
love.graphics.setColor(getrainbowcolor(rainbowi, 420))
draw(titleimg, 50, 23, math.sin(sini)/10, (math.sin(sini2)+1)/5+0.7, (math.sin(sini2)+1)/5+0.7, 50, 13)
love.graphics.setColor(255, 0, 0)
if starti >= -1 then
properprint("tape ton pseudo", 18, 40+textpos[0], scale/2)
properprint(pseudo, 20, 50+textpos[0], scale/2)
end
-- if starti >= 0 then
-- properprint("directed by maurice", 13, 40+textpos[0], scale/2)
-- end
if starti >= 1 then
properprint("utilise les fleches", 11, 40+textpos[1], scale/2)
end
if starti >= 2 then
properprint("et une autre touche", 11, 40+textpos[2], scale/2)
end
if starti >= 3 then
properprint("pret...", 30, 40+textpos[3], scale/2)
end
if starti >= 4 then
properprint("3", 40, 40+textpos[4], scale*2)
end
if starti >= 5 then
properprint("2", 36, 40+textpos[5], scale*3)
end
if starti >= 6 then
properprint("1", 32, 40+textpos[6], scale*4)
end
if starti >= 7 then
properprint("go !", 10, 40+textpos[7], scale*6)
end
love.graphics.setColor(255, 255, 255)
end
function menu_keypressed(key, unicode)
if starti == -1 then
if string.len(pseudo) < 16 then
if string.sub(key, 1, 2) == 'kp' then
key = string.sub(key, 3, 3)
end
if string.len(key) == 1 and string.find(fontglyphs, key, 1, true) then
pseudo = pseudo .. key
end
end
if key == 'backspace' then
pseudo = string.sub(pseudo, 1, -2)
end
if key == 'return' and string.len(pseudo) > 3 then
starttimer = startactions[1]
starti = 1
end
end
end