function menu_load() imagelist = {"title", "cloud1", "cloud2", "ground", "bush1", "bush2", "powerup", "rocket", "star", "asteroid-big1", "sunglasses", "awesome", "arrow", "groundwin", "asteroid-big2", "asteroid-small1", "asteroid-small2", "bullet", "littleexplosion", "warning", "wheatley", "alert", "randomshit", "bird"} for i = 1, #imagelist do _G[imagelist[i] .. "img"] = love.graphics.newImage("graphics/" .. imagelist[i] .. ".png") end fontimage = love.graphics.newImage("graphics/font.png") fontglyphs = "0123456789abcdefghijklmnopqrstuvwxyz.:/,'C-_>* !{}?" fontquads = {} for i = 1, string.len(fontglyphs) do fontquads[string.sub(fontglyphs, i, i)] = love.graphics.newQuad((i-1)*8, 0, 8, 8, 408, 8) end playerimg = love.graphics.newImage("graphics/trosh.png") playerquad = {love.graphics.newQuad(0, 0, 14, 25, 54, 25), love.graphics.newQuad(14, 0, 14, 25, 54, 25), love.graphics.newQuad(28, 0, 26, 12, 54, 25), love.graphics.newQuad(28, 12, 26, 12, 54, 25)} winplayerimg = love.graphics.newImage("graphics/troshwin.png") winplayerquad = {} for x = 1, 4 do winplayerquad[x] = love.graphics.newQuad((x-1)*11, 0, 11, 26, 44, 26) end enemyimg = love.graphics.newImage("graphics/enemy.png") enemyquad = {} for y = 1, 4 do for x = 1, 4 do enemyquad[(y-1)*4+x] = love.graphics.newQuad((x-1)*100, (y-1)*96, 100, 96, 400, 384) end end explosionimg = love.graphics.newImage("graphics/explosion.png") explosionquad = {} for y = 1, 5 do for x = 1, 5 do explosionquad[(y-1)*5+x] = love.graphics.newQuad((x-1)*66, (y-1)*81, 66, 81, 330, 405) end end bigexplosionimg = love.graphics.newImage("graphics/bigexplosion.png") bigexplosionquad = {} for y = 1, 5 do for x = 1, 5 do bigexplosionquad[(y-1)*5+x] = love.graphics.newQuad((x-1)*108, (y-1)*121, 108, 121, 540, 605) end end splatterimg = love.graphics.newImage("graphics/splatter.png") splatterquad = {} for x = 1, 6 do splatterquad[x] = love.graphics.newQuad((x-1)*64, 0, 64, 64, 384, 64) end birdquad = {love.graphics.newQuad(0, 0, 29, 16, 29, 32), love.graphics.newQuad(0, 16, 29, 16, 29, 32)} if arg[3] then scale = arg[3] else scale = 8 end if arg[4] then fullscreen = true else fullscreen = false end if not windowSet then love.graphics.setMode(100*scale, 80*scale, fullscreen, true, 0) windowSet = true end love.graphics.setIcon( love.graphics.newImage("graphics/icon.png") ) bgmusic = love.audio.newSource("audio/trosong.ogg") bgmusic:setLooping(true) bgmusic:setVolume(0) lasersound = love.audio.newSource("audio/laser.wav") bigexplosionsound = love.audio.newSource("audio/bigexplosion.ogg") explosionsound = love.audio.newSource("audio/explosion.wav") launchsound = love.audio.newSource("audio/launch.ogg") gunfire = love.audio.newSource("audio/gunfire.wav") space = love.audio.newSource("audio/space.ogg") sunglassessound = love.audio.newSource("audio/sunglasses.ogg") splat = love.audio.newSource("audio/splat.ogg") ding = love.audio.newSource("audio/ding.ogg") credits = love.audio.newSource("audio/credits.ogg") approach = love.audio.newSource("audio/approach.ogg") credits:setLooping(true) credits:setVolume(0) skipupdate = true shakeamount = 0 shake = 0 fade = 0 playerframe = 1 scoreanim = 1 rainbowi = 0.5 sini = 0 sini2 = math.pi/2 scrollx = 0 points = 0 machinedelay = 0.05 stars = {} explosions = {} backgroundstripes = 10 sunrot = 0 lasers = {} realasteroiddelay = 1 movement1speed = 100 laserdelay = 0 reallaserdelay = 0.4 starttimer = 0 pseudo = "" rockets = nil jumped = nil landing = nil sunglasses = nil massenemies = nil love.graphics.setBackgroundColor(153, 217, 234) clouds = {} bushes = {} love.audio.play(bgmusic) for i = 1, 5 do table.insert(clouds, cloud:new(true)) end for i = 1, 30 do table.insert(bushes, bush:new(true)) end textpos = {} for i = 0, 7 do textpos[i] = 10 end playerframetimer = 0 playery = 50 playerx = 10 -- 1 2 3 4 5 6 7 startactions = {2.3, 4.6, 7, 8.20, 9.20, 10.20, 11.20} starti = -1 end function menu_update(dt) for i, v in pairs(clouds) do v:update(dt) end for i, v in pairs(bushes) do v:update(dt) end scrollx = scrollx + dt*50 rainbowi = math.mod(rainbowi + dt/2, 1) sini = math.mod(sini + dt*10, math.pi*2) sini2 = math.mod(sini2 + dt*5, math.pi*2) if starti >= 0 and starttimer > startactions[starti+1] then starti = starti+1 if starti == 7 then changegamestate("scene1") return end end if starti >= 4 then shakeamount = shakeamount + dt*4 end if starti >= 5 then shakeamount = shakeamount + dt*10 end if starti >= 6 then shakeamount = shakeamount + dt*50 end for i = -1, starti-1 do if i >= 0 then textpos[i] = textpos[i]+(textpos[i]^2*dt) end end playerframetimer = playerframetimer + dt*10 while playerframetimer >= 2 do playerframetimer = playerframetimer - 2 end playerframe = math.floor(playerframetimer)+1 playermovement1(dt) end function menu_action() if starti >= 0 then shootlaser() end end function menu_draw() love.graphics.setColor(255, 255, 255) for i, v in pairs(clouds) do v:draw() end for i = 1, 2 do draw(groundimg, -math.mod(scrollx, 120) + (i-1)*120, 59) end for i, v in pairs(bushes) do v:draw() end love.graphics.drawq(playerimg, playerquad[playerframe], playerx*scale, playery*scale, 0, scale, scale, 7, 12) for i, v in pairs(lasers) do v:draw() end love.graphics.setColor(getrainbowcolor(rainbowi, 420)) draw(titleimg, 50, 23, math.sin(sini)/10, (math.sin(sini2)+1)/5+0.7, (math.sin(sini2)+1)/5+0.7, 50, 13) love.graphics.setColor(255, 0, 0) if starti >= -1 then properprint("tape ton pseudo", 18, 40+textpos[0], scale/2) properprint(pseudo, 20, 50+textpos[0], scale/2) end -- if starti >= 0 then -- properprint("directed by maurice", 13, 40+textpos[0], scale/2) -- end if starti >= 1 then properprint("utilise les fleches", 11, 40+textpos[1], scale/2) end if starti >= 2 then properprint("et une autre touche", 11, 40+textpos[2], scale/2) end if starti >= 3 then properprint("pret...", 30, 40+textpos[3], scale/2) end if starti >= 4 then properprint("3", 40, 40+textpos[4], scale*2) end if starti >= 5 then properprint("2", 36, 40+textpos[5], scale*3) end if starti >= 6 then properprint("1", 32, 40+textpos[6], scale*4) end if starti >= 7 then properprint("go !", 10, 40+textpos[7], scale*6) end love.graphics.setColor(255, 255, 255) end function menu_keypressed(key, unicode) if starti == -1 then if string.len(pseudo) < 16 then if string.sub(key, 1, 2) == 'kp' then key = string.sub(key, 3, 3) end if string.len(key) == 1 and string.find(fontglyphs, key, 1, true) then pseudo = pseudo .. key end end if key == 'backspace' then pseudo = string.sub(pseudo, 1, -2) end if key == 'return' and string.len(pseudo) > 3 then starttimer = startactions[1] starti = 1 end end end