splatter.lua
503 Bytes
splatter = class:new()
function splatter:init(x, y)
self.x = x
self.y = y
self.quad = 1
self.quadtimer = 0
end
function splatter:update(dt)
self.quadtimer = self.quadtimer + dt*30
if self.quadtimer > 1 then
self.quadtimer = self.quadtimer - 1
self.quad = self.quad + 1
if self.quad == 7 then
return true
end
end
end
function splatter:draw()
love.graphics.drawq(splatterimg, splatterquad[self.quad], self.x*scale, self.y*scale, 0, scale/2, scale/2, 40, 40)
end