splatter = class:new() function splatter:init(x, y) self.x = x self.y = y self.quad = 1 self.quadtimer = 0 end function splatter:update(dt) self.quadtimer = self.quadtimer + dt*30 if self.quadtimer > 1 then self.quadtimer = self.quadtimer - 1 self.quad = self.quad + 1 if self.quad == 7 then return true end end end function splatter:draw() love.graphics.drawq(splatterimg, splatterquad[self.quad], self.x*scale, self.y*scale, 0, scale/2, scale/2, 40, 40) end