explosion.lua
558 Bytes
explosion = class:new()
function explosion:init(x, y)
self.x = x
self.y = y
self.quad = 1
self.quadtimer = 0
explosionsound:stop()
explosionsound:play()
end
function explosion:update(dt)
self.quadtimer = self.quadtimer + dt*60
if self.quadtimer > 1 then
self.quadtimer = self.quadtimer - 1
self.quad = self.quad + 1
if self.quad == 26 then
return true
end
end
end
function explosion:draw()
love.graphics.drawq(explosionimg, explosionquad[self.quad], self.x*scale, self.y*scale, 0, 0.375*scale, 0.375*scale)
end