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game/explosion.lua 558 Bytes
ca0e8212   Geoffrey PREUD'HOMME   Code original
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  explosion = class:new()

  

  function explosion:init(x, y)

  	self.x = x

  	self.y = y

  	self.quad = 1

  	self.quadtimer = 0

  	explosionsound:stop()

  	explosionsound:play()

  end

  

  function explosion:update(dt)

  	self.quadtimer = self.quadtimer + dt*60

  	if self.quadtimer > 1 then

  		self.quadtimer = self.quadtimer - 1

  		self.quad = self.quad + 1

  		if self.quad == 26 then

  			return true

  		end

  	end

  end

  

  function explosion:draw()

  	love.graphics.drawq(explosionimg, explosionquad[self.quad], self.x*scale, self.y*scale, 0, 0.375*scale, 0.375*scale)

  end