SplashScreen.java
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import javax.swing.JLabel;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
import java.awt.Dimension;
import java.awt.BorderLayout;
import java.awt.Window;
import java.awt.Frame;
import java.awt.Color;
import java.awt.Toolkit;
/**
* Splash Screen loads up for this program. Before the program runs a screen
* with an image pops up for a second, then it loads the rest of the program.
**/
public class SplashScreen extends Window
{
JLabel lblStatus = new JLabel("LOADING JPaint is opening...");
/**
* Creates a default constructor. Creates a new frame and adds the
* background image onto it.
**/
public SplashScreen(String strImageFileName)
{
super(new Frame());
ImageIcon imageScreen = new ImageIcon(strImageFileName);
JLabel lblImage = new JLabel(imageScreen);
lblStatus.setBackground(Color.black);
lblStatus.setForeground(Color.white);
JPanel pnlIm = new JPanel(new BorderLayout());
pnlIm.add(lblImage, BorderLayout.CENTER);
pnlIm.add(lblStatus, BorderLayout.SOUTH);
pnlIm.setBackground(Color.black);
add(pnlIm);
pack();
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
Dimension windowSize = getSize();
this.setBounds((screenSize.width - windowSize.width)/2, (screenSize.height - windowSize.height)/2, windowSize.width, windowSize.height);
setVisible(true);
}
/** Updates the status bar with the new string. **/
public void updateStatus(String temp)
{
lblStatus.setText(temp);
setVisible(true);
}
/** Closes the splash screen. **/
public void closeWindow()
{
dispose();
}
}