aliens.h
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/**
* nInvaders - a space invaders clone for ncurses
* Copyright (C) 2002-2003 Dettus
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* homepage: http://ninvaders.sourceforge.net
* mailto: ninvaders-devel@lists.sourceforge.net
*
*/
#include "view.h"
#ifndef ALIENS
#define ALIENS
typedef struct Aliens Aliens;
struct Aliens {
int posX; // horizontal position of aliens
int posY; // vertical position of aliens
int right;
int left;
int bottom;
int speed; // 0: no movement; 1: one per turn; etc.
};
Aliens aliens;
int shipnum;
#define ALIENS_MAX_NUMBER_X 10
#define ALIENS_MAX_NUMBER_Y 5
#define ALIENS_MAX_MISSILES 10
// todo: move to structure
int lowest_ship[ALIENS_MAX_NUMBER_X];
int alienshotx[ALIENS_MAX_MISSILES];
int alienshoty[ALIENS_MAX_MISSILES];
int alienshotnum;
int alienBlock[ALIENS_MAX_NUMBER_Y][ALIENS_MAX_NUMBER_X];
int bunker[BUNKERHEIGHT][BUNKERWIDTH + 1];
void aliensReset();
void bunkersReset();
int aliensMove();
int aliensMissileMove();
void render();
int aliensHitCheck(int shotx, int shoty);
int bunkersHitCheck(int shotx, int shoty);
// methods that handle graphic display, from view.c
extern void aliensDisplay(int x, int y, int wid, int hgt);
extern void aliensClear(int x, int y, int wid, int hgt);
extern void aliensRefresh(int level, int *pAliens);
extern void aliensMissileDisplay(int x, int y);
extern void aliensMissileClear(int x, int y);
extern void bunkersClearElement(int x, int y);
extern void bunkersClear();
extern void bunkersRefresh();
#endif