aliens.h 2.15 KB
/**
 * nInvaders - a space invaders clone for ncurses
 * Copyright (C) 2002-2003 Dettus
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
 *
 * homepage: http://ninvaders.sourceforge.net
 * mailto: ninvaders-devel@lists.sourceforge.net
 *
 */
 
 
#include "view.h"

#ifndef ALIENS
#define ALIENS

typedef struct Aliens Aliens;
	
struct Aliens {
	int posX;	  // horizontal position of aliens
	int posY;	  // vertical position of aliens
	int right;
	int left;
	int bottom;
	int speed;	  // 0: no movement; 1: one per turn; etc.
};
	
Aliens aliens;
		
int shipnum;	

#define ALIENS_MAX_NUMBER_X 10
#define ALIENS_MAX_NUMBER_Y 5	
#define ALIENS_MAX_MISSILES 10	

// todo: move to structure
int lowest_ship[ALIENS_MAX_NUMBER_X];
int alienshotx[ALIENS_MAX_MISSILES];
int alienshoty[ALIENS_MAX_MISSILES];
int alienshotnum;
int alienBlock[ALIENS_MAX_NUMBER_Y][ALIENS_MAX_NUMBER_X];

int bunker[BUNKERHEIGHT][BUNKERWIDTH + 1];	


void aliensReset();
void bunkersReset();	
int aliensMove();
int aliensMissileMove();
void render();
int aliensHitCheck(int shotx, int shoty);
int bunkersHitCheck(int shotx, int shoty);

	
// methods that handle graphic display, from view.c
extern void aliensDisplay(int x, int y, int wid, int hgt);
extern void aliensClear(int x, int y, int wid, int hgt);
extern void aliensRefresh(int level, int *pAliens);
extern void aliensMissileDisplay(int x, int y);
extern void aliensMissileClear(int x, int y);
extern void bunkersClearElement(int x, int y);
extern void bunkersClear();
extern void bunkersRefresh();
	
#endif