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ninvaders/ufo.c 2.3 KB
3a6e8ae8   root   Nettoyage
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  /**
   * nInvaders - a space invaders clone for ncurses
   * Copyright (C) 2002-2003 Dettus
   *
   * This program is free software; you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation; either version 2 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software
   * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
   *
   * homepage: http://ninvaders.sourceforge.net
   * mailto: ninvaders-devel@lists.sourceforge.net
   *
   */
   
  
  #include "ufo.h"
  #include "aliens.h"
  #include "nInvaders.h"
  
  static int fShowUfo = 0;
  
  /**
   * initialize ufo attributes
   */
  void ufoReset()
  {
  	ufoClear(ufo.posX, ufo.posY);	// clear old position of player
  
  	fShowUfo = 0;                   // do not show ufo
  	ufo.posY = UFOPOSY;	        // set vertical Position
  	ufo.posX = SCREENWIDTH - UFOWIDTH;// set horizontal Position
  }
  
  /**
   * move ufo horizontally to position posX
   */
  static void ufoMove(int posX)
  {
  	ufoClear(ufo.posX, ufo.posY);   // clear sprite
  	ufo.posX = posX;
  	ufoRefresh();
  	ufoDisplay(ufo.posX, ufo.posY);
  }
  
  
  /**
   * move ufo and check if it reached the left screen border
   */
  void ufoMoveLeft()
  {
  	// check if space between ufo and screen border is big enough 
  	if (ufo.posX > 1) {
  		// desired movement is possible
  		ufoMove(ufo.posX - 1);
  	} else {
  		ufoReset();
  	}
  }
  
  /**
   * check if the first screen line is free for the ufo and
   * display it randomly
   */
  int ufoShowUfo()
  {
  	if (aliens.posY > 0 && fShowUfo == 0) { // aliens one line down
  		if ((random() % 200) == 0) {
  			fShowUfo = 1;
  		}
  	}
  
  	return fShowUfo;
  }
  
  /**
   * check if ufo was hit by player and delete it from screen
   */
  int ufoHitCheck(int shotX, int shotY)
  {
  	int fUfoWasHit = 0;
  	
  	// if shot reached vertikal position of ufo
  	if (shotY == UFOPOSY) {
  		// if shot hits ufo
  		if (shotX >= ufo.posX && shotX <= ufo.posX + UFOWIDTH -1) {
  			ufoReset();
  			fUfoWasHit = 1;
  		}
  	}
  	
  	return fUfoWasHit;
  }