/** * nInvaders - a space invaders clone for ncurses * Copyright (C) 2002-2003 Dettus * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * homepage: http://ninvaders.sourceforge.net * mailto: ninvaders-devel@lists.sourceforge.net * */ #include "ufo.h" #include "aliens.h" #include "nInvaders.h" static int fShowUfo = 0; /** * initialize ufo attributes */ void ufoReset() { ufoClear(ufo.posX, ufo.posY); // clear old position of player fShowUfo = 0; // do not show ufo ufo.posY = UFOPOSY; // set vertical Position ufo.posX = SCREENWIDTH - UFOWIDTH;// set horizontal Position } /** * move ufo horizontally to position posX */ static void ufoMove(int posX) { ufoClear(ufo.posX, ufo.posY); // clear sprite ufo.posX = posX; ufoRefresh(); ufoDisplay(ufo.posX, ufo.posY); } /** * move ufo and check if it reached the left screen border */ void ufoMoveLeft() { // check if space between ufo and screen border is big enough if (ufo.posX > 1) { // desired movement is possible ufoMove(ufo.posX - 1); } else { ufoReset(); } } /** * check if the first screen line is free for the ufo and * display it randomly */ int ufoShowUfo() { if (aliens.posY > 0 && fShowUfo == 0) { // aliens one line down if ((random() % 200) == 0) { fShowUfo = 1; } } return fShowUfo; } /** * check if ufo was hit by player and delete it from screen */ int ufoHitCheck(int shotX, int shotY) { int fUfoWasHit = 0; // if shot reached vertikal position of ufo if (shotY == UFOPOSY) { // if shot hits ufo if (shotX >= ufo.posX && shotX <= ufo.posX + UFOWIDTH -1) { ufoReset(); fUfoWasHit = 1; } } return fUfoWasHit; }