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games/ninvaders/aliens.h 2.15 KB
8e1b403a   pifou   ajout des sources...
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  /**
   * nInvaders - a space invaders clone for ncurses
   * Copyright (C) 2002-2003 Dettus
   *
   * This program is free software; you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation; either version 2 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software
   * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
   *
   * homepage: http://ninvaders.sourceforge.net
   * mailto: ninvaders-devel@lists.sourceforge.net
   *
   */
   
   
  #include "view.h"
  
  #ifndef ALIENS
  #define ALIENS
  
  typedef struct Aliens Aliens;
  	
  struct Aliens {
  	int posX;	  // horizontal position of aliens
  	int posY;	  // vertical position of aliens
  	int right;
  	int left;
  	int bottom;
  	int speed;	  // 0: no movement; 1: one per turn; etc.
  };
  	
  Aliens aliens;
  		
  int shipnum;	
  
  #define ALIENS_MAX_NUMBER_X 10
  #define ALIENS_MAX_NUMBER_Y 5	
  #define ALIENS_MAX_MISSILES 10	
  
  // todo: move to structure
  int lowest_ship[ALIENS_MAX_NUMBER_X];
  int alienshotx[ALIENS_MAX_MISSILES];
  int alienshoty[ALIENS_MAX_MISSILES];
  int alienshotnum;
  int alienBlock[ALIENS_MAX_NUMBER_Y][ALIENS_MAX_NUMBER_X];
  
  int bunker[BUNKERHEIGHT][BUNKERWIDTH + 1];	
  
  
  void aliensReset();
  void bunkersReset();	
  int aliensMove();
  int aliensMissileMove();
  void render();
  int aliensHitCheck(int shotx, int shoty);
  int bunkersHitCheck(int shotx, int shoty);
  
  	
  // methods that handle graphic display, from view.c
  extern void aliensDisplay(int x, int y, int wid, int hgt);
  extern void aliensClear(int x, int y, int wid, int hgt);
  extern void aliensRefresh(int level, int *pAliens);
  extern void aliensMissileDisplay(int x, int y);
  extern void aliensMissileClear(int x, int y);
  extern void bunkersClearElement(int x, int y);
  extern void bunkersClear();
  extern void bunkersRefresh();
  	
  #endif