/** * nInvaders - a space invaders clone for ncurses * Copyright (C) 2002-2003 Dettus * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * homepage: http://ninvaders.sourceforge.net * mailto: ninvaders-devel@lists.sourceforge.net * */ #include "view.h" #ifndef ALIENS #define ALIENS typedef struct Aliens Aliens; struct Aliens { int posX; // horizontal position of aliens int posY; // vertical position of aliens int right; int left; int bottom; int speed; // 0: no movement; 1: one per turn; etc. }; Aliens aliens; int shipnum; #define ALIENS_MAX_NUMBER_X 10 #define ALIENS_MAX_NUMBER_Y 5 #define ALIENS_MAX_MISSILES 10 // todo: move to structure int lowest_ship[ALIENS_MAX_NUMBER_X]; int alienshotx[ALIENS_MAX_MISSILES]; int alienshoty[ALIENS_MAX_MISSILES]; int alienshotnum; int alienBlock[ALIENS_MAX_NUMBER_Y][ALIENS_MAX_NUMBER_X]; int bunker[BUNKERHEIGHT][BUNKERWIDTH + 1]; void aliensReset(); void bunkersReset(); int aliensMove(); int aliensMissileMove(); void render(); int aliensHitCheck(int shotx, int shoty); int bunkersHitCheck(int shotx, int shoty); // methods that handle graphic display, from view.c extern void aliensDisplay(int x, int y, int wid, int hgt); extern void aliensClear(int x, int y, int wid, int hgt); extern void aliensRefresh(int level, int *pAliens); extern void aliensMissileDisplay(int x, int y); extern void aliensMissileClear(int x, int y); extern void bunkersClearElement(int x, int y); extern void bunkersClear(); extern void bunkersRefresh(); #endif