Commit cab189eaf8d50c1c6380e2c6a290bc7f62e12c03

Authored by mahmoudrabia
1 parent 8e3dd927

rep

Showing 1 changed file with 0 additions and 160 deletions   Show diff stats
liste.c deleted
@@ -1,160 +0,0 @@ @@ -1,160 +0,0 @@
1 -#include <stdio.h>  
2 -#include "Graphique/libgraph.h"  
3 -#include <stdlib.h>  
4 -#include "liste.h"  
5 -#define TAILLE_X 700  
6 -#define TAILLE_DESC 40  
7 -#define LARGEUR_MONS 30  
8 -#define HAUTEUR_MONS 30  
9 -#define LARGEUR_VAIS 35  
10 -#define SPEED 1  
11 -#define MISS_SPEED 5  
12 -#define LARGEUR_MISS 5  
13 -#define HAUTEUR_MISS 10  
14 -  
15 -  
16 -  
17 -  
18 -l_entite* create_l_entite(int x,int y,int speed,int image)  
19 -{  
20 - l_entite* monster_1 =(l_entite*)malloc(sizeof(l_entite));  
21 - (monster_1->ent).image=image;  
22 - (monster_1->ent).x =x;  
23 - (monster_1->ent).y =y;  
24 - (monster_1->ent).speed=speed;  
25 - monster_1->next = NULL;  
26 - return monster_1;  
27 -}  
28 -  
29 -entite create_entite(entite ent,int x,int y, int speed, int image)  
30 -{  
31 - (ent).image=image;  
32 - (ent).x =x;  
33 - (ent).y =y;  
34 - (ent).speed=speed;  
35 - return ent;  
36 -}  
37 -  
38 -  
39 -  
40 -void add_entite (l_entite** head,int x,int y,int speed,int image)  
41 -{  
42 -  
43 - l_entite* new_monster = create_l_entite( x, y,speed,image);  
44 - if (head==NULL)  
45 - {  
46 - *head=new_monster;  
47 - }  
48 - else  
49 - {  
50 - l_entite* current =*head;  
51 - while (current->next != NULL)  
52 - { current=current->next;  
53 - }  
54 - current->next=new_monster;  
55 - }  
56 -}  
57 -  
58 -  
59 -void display_l_entite(l_entite* mons)  
60 -{  
61 - l_entite* ptr= mons;  
62 - while(ptr != NULL)  
63 - {  
64 - afficherLutin((ptr->ent).image,(ptr->ent).x,(ptr->ent).y);  
65 - ptr=ptr->next;  
66 - }  
67 -}  
68 -  
69 -void display_entite(entite ent)  
70 - {  
71 - afficherLutin((ent).image,(ent).x,(ent).y);  
72 - }  
73 -  
74 -  
75 -  
76 -void moveMonster(l_entite* monstre)  
77 -{  
78 - int max = TAILLE_X - LARGEUR_MONS;  
79 - l_entite* currentMonster = monstre;  
80 - while (currentMonster != NULL)  
81 - {  
82 - (currentMonster->ent).x += (currentMonster->ent).speed;  
83 -  
84 - if ( (currentMonster->ent).x < 0 || (currentMonster->ent).x > max)  
85 - {  
86 - (currentMonster->ent).speed = -(currentMonster->ent).speed;  
87 - (currentMonster->ent).y += TAILLE_DESC ;  
88 - }  
89 -  
90 - currentMonster = currentMonster->next;  
91 - }  
92 -}  
93 -  
94 -  
95 -void addMissile(l_entite** head, entite vaisseau,int image)  
96 -{  
97 - // int MI =chargerLutin("graphique/invader_missile.bmp", COULEUR_NOIR);  
98 - l_entite* newMissile = malloc(sizeof(l_entite));  
99 - (newMissile->ent).x = vaisseau.x + (LARGEUR_VAIS/2);  
100 - (newMissile->ent).y = (vaisseau).y - 5;  
101 - (newMissile->ent).speed = SPEED;  
102 - (newMissile->ent).image = image;  
103 - newMissile->next = *head;  
104 - *head = newMissile;  
105 -}  
106 -  
107 -  
108 -  
109 -  
110 - void moveMissile (l_entite* msl)  
111 -{  
112 - l_entite* currentMissile = msl;  
113 - while(currentMissile != NULL)  
114 - {  
115 - (currentMissile->ent).y = (currentMissile->ent).y - MISS_SPEED ;  
116 - currentMissile = currentMissile->next;  
117 - }  
118 -}  
119 -  
120 -  
121 -void remove_entite (l_entite** head, l_entite* to_delete)  
122 -{  
123 -  
124 - l_entite* courant = *head;  
125 - while (courant != NULL)  
126 - {  
127 - if ((courant->ent).x == (to_delete->ent).x && (courant->ent).y == (to_delete->ent).y)  
128 - {  
129 - free(to_delete);  
130 - }  
131 - courant = courant->next;  
132 - }  
133 -}  
134 -  
135 -  
136 -void detecterCollisions(l_entite* l_missile, l_entite* l_monstre)  
137 -{  
138 - l_entite* missile_courant = l_missile;  
139 - l_entite* monstre_courant = l_monstre;  
140 -  
141 - while (missile_courant != NULL)  
142 - {  
143 - while (monstre_courant != NULL)  
144 - {  
145 - if ( (monstre_courant->ent).x <= (missile_courant->ent).x && (missile_courant->ent).x <= (monstre_courant->ent).x + LARGEUR_MONS && (missile_courant->ent).y + HAUTEUR_MISS <= (monstre_courant->ent).y + HAUTEUR_MONS )  
146 - {  
147 - int B=lutinTexte("boom", COULEUR_BLEU);  
148 - afficherLutin(B,300,400);  
149 - remove_entite(&l_missile,missile_courant);  
150 - remove_entite(&l_monstre,monstre_courant);  
151 -  
152 -  
153 - (missile_courant->ent).image = 0;  
154 - (monstre_courant->ent).image = 0;  
155 - }  
156 - monstre_courant = monstre_courant->next;  
157 - }  
158 - missile_courant = missile_courant->next;  
159 - }  
160 -}