init.h
490 Bytes
#include <stdio.h>
#include <stdlib.h>
extern int canon;
extern int missile;
extern int sbire;
extern int bouillie;
extern struct liste_entite *enemies;
extern struct liste_entite *tires;
extern struct entite joueur;
extern char Nom[20];
extern char input;
extern int hitboxcanonL;
extern int hitboxcanonH;
extern int hitboxmissileL;
extern int hitboxmissileH;
extern int hitboxsbireL;
extern int hitboxsbireH;
extern int hitboxbouillieL;
extern int hitboxbouillieH;
void initialiser();