init.h 590 Bytes
#include <stdio.h>
#include <stdlib.h>

extern int canon;
extern int missile;
extern int sbire;
extern int bouillie;
extern int bombe;

extern struct entite joueur;
extern char Nom[15];
extern char input;

extern int hitboxcanonL;
extern int hitboxcanonH;
extern int hitboxmissileL;
extern int hitboxmissileH;
extern int hitboxsbireL;
extern int hitboxsbireH;
extern int hitboxbouillieL;
extern int hitboxbouillieH;
extern int hitboxbombeL;
extern int hitboxbombeH;

void initialiser();
void initialiserjoueur(struct entite*);
char pagedemarrage();
void pagemort(int);
void pageGameOver();