Creating modules {#creating-modules}
Modules in RIOT are well-defined units of code that provide a set of features to your application. This includes also drivers and to a certain extent ports for CPUs and boards (with some exceptions, see <!-- @ref porting-guide --> the porting guide for further information).
The general structure {#the-general-structure}
Like @ref creating-an-application "applications", modules are directories containing source files and a Makefile. Additionally their API can be defined in one or more header files, residing in the include path of their super-module.
E.g. the @ref sys_shell module is implemented in sys/shell
and defines its
API in sys/include/shell.h
and the @ref drivers_isl29020 driver is
implemented in drivers/isl29020
and defines its API in
drivers/include/isl29020.h
.
A module's Makefile just needs to include Makefile.base
in the RIOT
repository:
include $(RIOTBASE)/Makefile.base
If your module's name differs from the name of the directory it resides in you
need to set the MODULE
macro in addition.
When compiled a module always provides a MODULE_<MODULENAME>
macro to the
system. This way, other modules can check if the module is available in the
current configuration or not.
Modules can be used by adding their name to the USEMODULE
macro of your
application's Makefile.
Module dependencies
Your module may depend on other modules to minimize code duplication. These
dependencies are defined in Makefile.dep
with the following syntax:
ifneq (,$(filter your_module,$(USEMODULE))) # if module in USEMODULE
USEMODULE += dep1 # add dependencies to USEMODULE
USEMODULE += dep2
endif
Note, that Makefile.dep
is processed only once so you have to take care to
add the dependency block for your module before your dependencies pull in
their dependencies.
Modules outside of RIOTBASE {#modules-outside-of-riotbase}
Modules can be defined outside RIOTBASE
. In addition to add it to USEMODULE
the user needs to add the path to the module to EXTERNAL_MODULES
and add the
include path to the API definitions to INCLUDES
.
Pseudomodules {#pseudomodules}
Pseudomodules are modules that do not have any code. Their main use cases are
to provide base information for dependencies to other modules or information to
the code base via the MODULE_<MODULENAME>
macro. Pseudomodules can provide
header files too, if need be. To create a pseudomodule just add its name to the
PSEUDOMODULES
macro in Makefile.pseudomodules
.