Commit c08d3ce39b3f7c3b367a2fabb716176d5fa028ae
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88c1f94c
Add key pressing
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COW_d.WAV deleted
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DO.WAV
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FA.WAV
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LA.WAV
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MI.WAV
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Makefile
1 | 1 | ||
2 | -CC = g++ | ||
3 | -FLAGS = -c | ||
4 | -OBJECTS = $(SOURDES:.cpp=.o) | ||
5 | - | ||
6 | -TARGET = clavier | ||
7 | - | ||
8 | -$(TARGET) : $(OBJECTS) | ||
9 | - | ||
10 | -all: $(TARGET) | 2 | +all: |
3 | + g++ -c main.cpp fft.cpp wavdata.cpp | ||
4 | + g++ -o clavier main.o fft.o wavdata.o | ||
11 | 5 | ||
12 | clean: | 6 | clean: |
13 | - rm -f core *.o $(TARGET) | 7 | + rm -f core *.o clavier |
14 | 8 | ||
15 | 9 | ||
16 | 10 |
RE.WAV
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SI.WAV
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SOL.WAV
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main.cpp
@@ -2,93 +2,135 @@ | @@ -2,93 +2,135 @@ | ||
2 | #include "wavdata.h" | 2 | #include "wavdata.h" |
3 | #include "fft.h" | 3 | #include "fft.h" |
4 | #include <math.h> | 4 | #include <math.h> |
5 | +#include <stdio.h> | ||
6 | +#include <stdlib.h> | ||
7 | + | ||
5 | 8 | ||
6 | #define DELAY 5000 | 9 | #define DELAY 5000 |
7 | -#define TOUCH 35000 | 10 | +#define TOUCH 30000 |
8 | #define AMPLITUDE 0.5 | 11 | #define AMPLITUDE 0.5 |
9 | 12 | ||
10 | -int main(int argc, char **argv) | ||
11 | -{ | ||
12 | - /*WavData w; | ||
13 | - char * name = "COW.WAV"; | ||
14 | - w.load(name); | ||
15 | - | ||
16 | - char *data = w.data(); | ||
17 | - char *data2 = new char[w.datasize()*2]; | ||
18 | - | ||
19 | - int i; | ||
20 | - for(i=0;i<w.datasize();i++) | ||
21 | - data2[i]=data[i]; | ||
22 | - for(;i<w.datasize()*2;i++) | ||
23 | - data2[i]=128; | ||
24 | - | ||
25 | - for(int i=DELAY;i<2*w.datasize();i++) | ||
26 | - { | ||
27 | - float value = (float)(unsigned char)data2[i-DELAY]-128.0; | ||
28 | - value = value * AMPLITUDE; | ||
29 | - int val = (unsigned int)value + (unsigned char)data2[i]; | ||
30 | - if(val>255)val=255; | ||
31 | - if(val<0)val=0; | 13 | +#define DO_FREQ 16744 |
14 | +#define RE_FREQ 18794 | ||
15 | +#define MI_FREQ 21096 | ||
16 | +#define FA_FREQ 22350 | ||
17 | +#define SOL_FREQ 25087 | ||
18 | +#define LA_FREQ 28160 | ||
19 | +#define SI_FREQ 31608 | ||
32 | 20 | ||
33 | - data2[i]= (unsigned char)(unsigned int)val; | ||
34 | - } | 21 | +#define MAX_NOTES 7 |
35 | 22 | ||
36 | - w.clearData(); | ||
37 | - w.setDatasize(w.datasize()*2); | ||
38 | - w.setData(data2); | ||
39 | 23 | ||
40 | - char * name_save = "COW_d.WAV"; | ||
41 | - w.save(name_save);*/ | 24 | +char * sounds[MAX_NOTES]; |
25 | +char buttons[MAX_NOTES]; | ||
26 | +int freqs[MAX_NOTES]; | ||
42 | 27 | ||
28 | +void save(int freq, char * filename) { | ||
29 | + WavData data; | ||
30 | + data.load("COW.WAV"); | ||
43 | 31 | ||
44 | - // recréer une note ) partir du son de la vache | 32 | + data.setFrequency(freq); |
45 | 33 | ||
46 | - WavData note_do; | ||
47 | - note_do.load("COW.WAV"); | ||
48 | - | ||
49 | - printf("Frequency : %d\n", note_do.frequency()); | ||
50 | - | ||
51 | - | ||
52 | - | ||
53 | - char * data_do = note_do.data(); | 34 | + char * data_do = data.data(); |
35 | + char *data2 = new char[data.datasize()/2]; | ||
36 | + | ||
37 | + int i; | ||
38 | + int j = 0; | ||
39 | + for(i=0;i<data.datasize();i+=2) { | ||
40 | + data2[j]=data_do[i]; | ||
41 | + j++; | ||
42 | + } | ||
54 | 43 | ||
55 | - // TOUCH = durée d'une note | ||
56 | - int size = note_do.datasize(); | 44 | + int size = data.datasize()/2; |
57 | if (size > TOUCH) size = TOUCH; | 45 | if (size > TOUCH) size = TOUCH; |
58 | 46 | ||
59 | - // changer le son pour avoir une note approprié | 47 | + data.clearData(); |
48 | + data.setDatasize(size); | ||
49 | + data.setData(data2); | ||
50 | + | ||
51 | + data.save(filename); | ||
52 | +} | ||
53 | + | ||
54 | +void generate_sounds() { | ||
55 | + for (int i = 0; i < MAX_NOTES; i++) { | ||
56 | + save(freqs[i], sounds[i]); | ||
57 | + } | ||
58 | +} | ||
59 | + | ||
60 | +int play_music(char* filename) { | ||
60 | 61 | ||
61 | - /*int i; | ||
62 | - for (i = 0; i < size ; i++) { | ||
63 | - data_do[i] = i; | ||
64 | - }*/ | 62 | + char command[256]; |
63 | + int status; | ||
65 | 64 | ||
66 | - // assign new data & save | 65 | + sprintf( command, "aplay -c 1 -q -t wav %s", filename ); |
66 | + | ||
67 | + status = system( command ); | ||
68 | + | ||
69 | + return status; | ||
70 | +} | ||
71 | + | ||
72 | +int run_sound(char button) { | ||
67 | 73 | ||
68 | - //note_do.clearData(); | ||
69 | - note_do.setDatasize(TOUCH); | ||
70 | - note_do.setFrequency(16744); | ||
71 | - //note_do.setData(data_do); | 74 | + for(int i = 0; i < MAX_NOTES; i++ ) { |
75 | + if (buttons[i] == button) { | ||
76 | + return play_music(sounds[i]); | ||
77 | + } | ||
78 | + } | ||
72 | 79 | ||
73 | - note_do.save("DO.WAV"); | 80 | + return -1; |
81 | +} | ||
82 | + | ||
83 | +void load_data() { | ||
84 | + sounds[0] = "DO.WAV", | ||
85 | + sounds[1] = "RE.WAV", | ||
86 | + sounds[2] = "MI.WAV", | ||
87 | + sounds[3] = "FA.WAV", | ||
88 | + sounds[4] = "SOL.WAV", | ||
89 | + sounds[5] = "LA.WAV", | ||
90 | + sounds[6] = "SI.WAV"; | ||
91 | + | ||
92 | + buttons[0] = 'q'; | ||
93 | + buttons[1] = 's'; | ||
94 | + buttons[2] = 'd'; | ||
95 | + buttons[3] = 'f'; | ||
96 | + buttons[4] = 'g'; | ||
97 | + buttons[5] = 'h'; | ||
98 | + buttons[6] = 'j'; | ||
99 | + | ||
100 | + freqs[0] = DO_FREQ; | ||
101 | + freqs[1] = RE_FREQ; | ||
102 | + freqs[2] = MI_FREQ; | ||
103 | + freqs[3] = FA_FREQ; | ||
104 | + freqs[4] = SOL_FREQ; | ||
105 | + freqs[5] = LA_FREQ; | ||
106 | + freqs[6] = SI_FREQ; | ||
107 | +} | ||
108 | + | ||
109 | +int main(int argc, char **argv) | ||
110 | +{ | ||
74 | 111 | ||
75 | - note_do.setFrequency(18794); | ||
76 | - note_do.save("RE.WAV"); | 112 | + char button; |
77 | 113 | ||
78 | - note_do.setFrequency(21096); | ||
79 | - note_do.save("MI.WAV"); | 114 | + /* load sounds, buttons and frequencies*/ |
115 | + load_data(); | ||
80 | 116 | ||
81 | - note_do.setFrequency(22350); | ||
82 | - note_do.save("FA.WAV"); | 117 | + /* generate sounds from do to si (you'll find them in the same repository)*/ |
118 | + generate_sounds(); | ||
83 | 119 | ||
84 | - note_do.setFrequency(25087); | ||
85 | - note_do.save("SOL.WAV"); | 120 | + printf("You can play on the keyboards q-j which corresponds to the notes do - si\n. To exit press e.\n Enjoy!\n"); |
86 | 121 | ||
87 | - note_do.setFrequency(28160); | ||
88 | - note_do.save("LA.WAV"); | 122 | + /* reconfigure consol to detect pressed key without enter pressing*/ |
123 | + system ("/bin/stty raw"); | ||
124 | + | ||
125 | + /* char can be read without enter; to stop it - . should be pressed*/ | ||
126 | + while((button=getchar())!= '.') { | ||
127 | + putchar(button); | ||
128 | + run_sound(button); | ||
129 | + } | ||
89 | 130 | ||
90 | - note_do.setFrequency(31608); | ||
91 | - note_do.save("SI.WAV"); | 131 | + /* return to normal consol mode*/ |
132 | + system ("/bin/stty cooked"); | ||
92 | 133 | ||
134 | + return 0; | ||
93 | 135 | ||
94 | } | 136 | } |
main.o
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task.txt deleted
@@ -1 +0,0 @@ | @@ -1 +0,0 @@ | ||
1 | -Realiser un clavier de piano sur les touches pour avoir le son de vach pour chaque note musicale |
test deleted
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testWAV.pro deleted
@@ -1,12 +0,0 @@ | @@ -1,12 +0,0 @@ | ||
1 | -###################################################################### | ||
2 | -# Automatically generated by qmake (2.01a) lun. mai 9 11:16:11 2011 | ||
3 | -###################################################################### | ||
4 | - | ||
5 | -TEMPLATE = app | ||
6 | -TARGET = | ||
7 | -DEPENDPATH += . | ||
8 | -INCLUDEPATH += . | ||
9 | - | ||
10 | -# Input | ||
11 | -HEADERS += fft.h wavdata.h | ||
12 | -SOURCES += fft.cpp main.cpp wavdata.cpp |