main.cpp
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#include <iostream>
#include "wavdata.h"
#include "fft.h"
#include <math.h>
#define DELAY 5000
#define TOUCH 35000
#define AMPLITUDE 0.5
int main(int argc, char **argv)
{
/*WavData w;
char * name = "COW.WAV";
w.load(name);
char *data = w.data();
char *data2 = new char[w.datasize()*2];
int i;
for(i=0;i<w.datasize();i++)
data2[i]=data[i];
for(;i<w.datasize()*2;i++)
data2[i]=128;
for(int i=DELAY;i<2*w.datasize();i++)
{
float value = (float)(unsigned char)data2[i-DELAY]-128.0;
value = value * AMPLITUDE;
int val = (unsigned int)value + (unsigned char)data2[i];
if(val>255)val=255;
if(val<0)val=0;
data2[i]= (unsigned char)(unsigned int)val;
}
w.clearData();
w.setDatasize(w.datasize()*2);
w.setData(data2);
char * name_save = "COW_d.WAV";
w.save(name_save);*/
// recréer une note ) partir du son de la vache
WavData note_do;
note_do.load("COW.WAV");
printf("Frequency : %d\n", note_do.frequency());
char * data_do = note_do.data();
// TOUCH = durée d'une note
int size = note_do.datasize();
if (size > TOUCH) size = TOUCH;
// changer le son pour avoir une note approprié
/*int i;
for (i = 0; i < size ; i++) {
data_do[i] = i;
}*/
// assign new data & save
//note_do.clearData();
note_do.setDatasize(TOUCH);
note_do.setFrequency(16744);
//note_do.setData(data_do);
note_do.save("DO.WAV");
note_do.setFrequency(18794);
note_do.save("RE.WAV");
note_do.setFrequency(21096);
note_do.save("MI.WAV");
note_do.setFrequency(22350);
note_do.save("FA.WAV");
note_do.setFrequency(25087);
note_do.save("SOL.WAV");
note_do.setFrequency(28160);
note_do.save("LA.WAV");
note_do.setFrequency(31608);
note_do.save("SI.WAV");
}