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readme.txt

chat demo readme.txt first revision by gfoot 17/01/99
______________________________________________________________________

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libnet is (c) Copyright Chad Catlett and George Foot 1997-1999
______________________________________________________________________

This file documents the client-server chat program example.

0. Contents
~~~~~~~~~~~
0 - Contents
1 - In brief
2 - More information
3 - Platforms and portability

1. In brief
~~~~~~~~~~~
The `chat' example program consists of two executables -- the
client and the server.

To start the server, simply run the `server' program. It will
list the available drivers; select one by number and the server
will start.

Clients can connect using the `client' program; it, too, asks
the user to choose a driver, and it asks for the server's
address and the user's nickname. After this it tries to
communicate with the server; if this succeeds the client is
connected. If it's not getting anywhere, pressing a key will
abort.

Connected clients get an IRC-like display, showing other
clients joining and leaving and what each client says (prefixed
by the speaker's nickname). Clients speak by typing; when
they hit Enter the text is sent to the server, which relays
it on to all the clients.

If the line begins with a `/', the server interprets it as a
command. The only command supported at present is "/quit",
which asks the server to disconnect the client.

All messages are echoed to the server's console. Pressing a
key on the console causes the server to quit.

2. More information
~~~~~~~~~~~~~~~~~~~
The server works by first opening an input channel -- that is,
a channel with a default local binding. You do this by passing
the empty string to the `net_openchannel' function. Since the
binding is known (by Libnet internally, not by you or the user),
it's easy for the client to connect to -- it too knows what
binding would have been used. Unless the user overrides the
binding (by being really specific when asked for the address to
connect to), Libnet will assume the default. In Internet terms,
the default binding is a specific port (taken from the config
file, or the default that's compiled into the library). If the
user of the client specifies a port along with the IP, that will
be used; otherwise the default port will be used.

Next the server loops constantly, checking for things that need
doing. One thing it needs to check is whether there are any
messages on the input channel. When a connection attempt is
received from a client, the server opens a fresh channel for
general communication with that client. It could use the input
channel for all this but it would get tedious to change the
target all the time. The new channel is used to send a message
to the return address of the connection request -- i.e. the
channel on the client that sent the request. The server
dispatches a message to all clients to announce the newcomer's
presence, and all goes on as normal.

The other thing it does in its loop, is poll the list of connected
clients; each has a node in a linked list, where the clients'
nicknames and channels are stored, for instance. If something is
said, it processes the message and, unless it's a command, sends
it on to all the clients.

Those in the know will see that this is similar to the way IRC
operates; the situation is more complicated there since there
are many servers networked together, but the basic principles
are the same.

3. Platforms and portability
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I'll just briefly mention which platforms this supports. It was
originally written in DOS. Libnet's API changed slightly since
that release, and I started developing in Linux instead of DOS.
In doing this, I have now wrapped the DOS conio functions I used
with ncurses equivalents. The Linux version works fine. The DOS
version *should* still work but I haven't tested it. The program
is disabled in other configurations, but ought to work on any Unix
with ncurses (or curses I think -- not sure). I don't know whether
or not it will work with RSXNTDJ or MSVC, sorry.

Lastly, some testing suggestions, based around the Internet drivers.
If your OS can multitask to some degree, you should be able to test
this locally by running a server as one task, and clients as other
tasks. Tell the clients to connect to 127.0.0.1. This worked for
me in Windows once upon a time, and works better in Linux. In
Windows, make sure the "Always suspend" box in your DOS prompt's
properties is clear, otherwise the server will be suspended when
it's not in the foreground.

This local testing is particularly useful if you want to
test things without having immediate access to the Internet
-- for instance, for half the year I pay by the minute to use
the telephone line -- not exactly great conditions in which
to write network applications! By using 127.0.0.1 (the loopback
IP address) I can test things to some extent. Of course nothing
beats a LAN.