event.c
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/*
** Nofrendo (c) 1998-2000 Matthew Conte (matt@conte.com)
**
**
** This program is free software; you can redistribute it and/or
** modify it under the terms of version 2 of the GNU Library General
** Public License as published by the Free Software Foundation.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Library General Public License for more details. To obtain a
** copy of the GNU Library General Public License, write to the Free
** Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
**
** Any permitted reproduction of these routines, in whole or in part,
** must bear this legend.
**
**
** event.c
**
** OS-independent event handling
** $Id: event.c,v 1.3 2001/04/27 14:37:11 neil Exp $
*/
#include <stdlib.h>
#include <noftypes.h>
#include <event.h>
#include <nofrendo.h>
#include <gui.h>
#include <osd.h>
/* TODO: put system specific stuff in their own files... */
#include <nes.h>
#include <nesinput.h>
#include <nes_pal.h>
#include <nesstate.h>
/* pointer to our current system's event handler table */
static event_t *system_events = NULL;
/* standard keyboard input */
static nesinput_t kb_input = { INP_JOYPAD0, 0 };
static nesinput_t kb_alt_input = { INP_JOYPAD1, 0 };
static void func_event_quit(int code)
{
UNUSED(code);
main_quit();
}
static void func_event_insert(int code)
{
UNUSED(code);
/* TODO: after the GUI */
}
static void func_event_eject(int code)
{
if (INP_STATE_MAKE == code)
main_eject();
}
static void func_event_togglepause(int code)
{
if (INP_STATE_MAKE == code)
nes_togglepause();
}
static void func_event_soft_reset(int code)
{
if (INP_STATE_MAKE == code)
nes_reset(SOFT_RESET);
}
static void func_event_hard_reset(int code)
{
if (INP_STATE_MAKE == code)
nes_reset(HARD_RESET);
}
static void func_event_snapshot(int code)
{
if (INP_STATE_MAKE == code)
gui_savesnap();
}
static void func_event_toggle_frameskip(int code)
{
if (INP_STATE_MAKE == code)
gui_togglefs();
}
static void func_event_state_save(int code)
{
if (INP_STATE_MAKE == code)
state_save();
}
static void func_event_state_load(int code)
{
if (INP_STATE_MAKE == code)
state_load();
}
static void func_event_state_slot_0(int code)
{
if (INP_STATE_MAKE == code)
state_setslot(0);
}
static void func_event_state_slot_1(int code)
{
if (INP_STATE_MAKE == code)
state_setslot(1);
}
static void func_event_state_slot_2(int code)
{
if (INP_STATE_MAKE == code)
state_setslot(2);
}
static void func_event_state_slot_3(int code)
{
if (INP_STATE_MAKE == code)
state_setslot(3);
}
static void func_event_state_slot_4(int code)
{
if (INP_STATE_MAKE == code)
state_setslot(4);
}
static void func_event_state_slot_5(int code)
{
if (INP_STATE_MAKE == code)
state_setslot(5);
}
static void func_event_state_slot_6(int code)
{
if (INP_STATE_MAKE == code)
state_setslot(6);
}
static void func_event_state_slot_7(int code)
{
if (INP_STATE_MAKE == code)
state_setslot(7);
}
static void func_event_state_slot_8(int code)
{
if (INP_STATE_MAKE == code)
state_setslot(8);
}
static void func_event_state_slot_9(int code)
{
if (INP_STATE_MAKE == code)
state_setslot(9);
}
static void func_event_gui_toggle_oam(int code)
{
if (INP_STATE_MAKE == code)
gui_toggleoam();
}
static void func_event_gui_toggle_wave(int code)
{
if (INP_STATE_MAKE == code)
gui_togglewave();
}
static void func_event_gui_toggle_pattern(int code)
{
if (INP_STATE_MAKE == code)
gui_togglepattern();
}
static void func_event_gui_pattern_color_up(int code)
{
if (INP_STATE_MAKE == code)
gui_incpatterncol();
}
static void func_event_gui_pattern_color_down(int code)
{
if (INP_STATE_MAKE == code)
gui_decpatterncol();
}
static void func_event_gui_toggle_fps(int code)
{
if (INP_STATE_MAKE == code)
gui_togglefps();
}
static void func_event_gui_display_info(int code)
{
if (INP_STATE_MAKE == code)
gui_displayinfo();
}
static void func_event_gui_toggle(int code)
{
if (INP_STATE_MAKE == code)
gui_togglegui();
}
static void func_event_toggle_channel_0(int code)
{
if (INP_STATE_MAKE == code)
gui_toggle_chan(0);
}
static void func_event_toggle_channel_1(int code)
{
if (INP_STATE_MAKE == code)
gui_toggle_chan(1);
}
static void func_event_toggle_channel_2(int code)
{
if (INP_STATE_MAKE == code)
gui_toggle_chan(2);
}
static void func_event_toggle_channel_3(int code)
{
if (INP_STATE_MAKE == code)
gui_toggle_chan(3);
}
static void func_event_toggle_channel_4(int code)
{
if (INP_STATE_MAKE == code)
gui_toggle_chan(4);
}
static void func_event_toggle_channel_5(int code)
{
if (INP_STATE_MAKE == code)
gui_toggle_chan(5);
}
static void func_event_set_filter_0(int code)
{
if (INP_STATE_MAKE == code)
gui_setfilter(0);
}
static void func_event_set_filter_1(int code)
{
if (INP_STATE_MAKE == code)
gui_setfilter(1);
}
static void func_event_set_filter_2(int code)
{
if (INP_STATE_MAKE == code)
gui_setfilter(2);
}
static void func_event_toggle_sprites(int code)
{
if (INP_STATE_MAKE == code)
gui_togglesprites();
}
static void func_event_palette_hue_up(int code)
{
/* make sure we don't have a VS game */
if (nes_getcontextptr()->rominfo->flags & ROM_FLAG_VERSUS)
return;
if (INP_STATE_MAKE == code)
{
pal_inchue();
ppu_setdefaultpal(nes_getcontextptr()->ppu);
}
}
static void func_event_palette_hue_down(int code)
{
/* make sure we don't have a VS game */
if (nes_getcontextptr()->rominfo->flags & ROM_FLAG_VERSUS)
return;
if (INP_STATE_MAKE == code)
{
pal_dechue();
ppu_setdefaultpal(nes_getcontextptr()->ppu);
}
}
static void func_event_palette_tint_up(int code)
{
/* make sure we don't have a VS game */
if (nes_getcontextptr()->rominfo->flags & ROM_FLAG_VERSUS)
return;
if (INP_STATE_MAKE == code)
{
pal_inctint();
ppu_setdefaultpal(nes_getcontextptr()->ppu);
}
}
static void func_event_palette_tint_down(int code)
{
/* make sure we don't have a VS game */
if (nes_getcontextptr()->rominfo->flags & ROM_FLAG_VERSUS)
return;
if (INP_STATE_MAKE == code)
{
pal_dectint();
ppu_setdefaultpal(nes_getcontextptr()->ppu);
}
}
static void func_event_palette_set_default(int code)
{
/* make sure we don't have a VS game */
if (nes_getcontextptr()->rominfo->flags & ROM_FLAG_VERSUS)
return;
if (INP_STATE_MAKE == code)
ppu_setdefaultpal(nes_getcontextptr()->ppu);
}
static void func_event_palette_set_shady(int code)
{
/* make sure we don't have a VS game */
if (nes_getcontextptr()->rominfo->flags & ROM_FLAG_VERSUS)
return;
if (INP_STATE_MAKE == code)
ppu_setpal(nes_getcontextptr()->ppu, shady_palette);
}
static void func_event_joypad1_a(int code)
{
input_event(&kb_input, code, INP_PAD_A);
}
static void func_event_joypad1_b(int code)
{
input_event(&kb_input, code, INP_PAD_B);
}
static void func_event_joypad1_start(int code)
{
input_event(&kb_input, code, INP_PAD_START);
}
static void func_event_joypad1_select(int code)
{
input_event(&kb_input, code, INP_PAD_SELECT);
}
static void func_event_joypad1_up(int code)
{
input_event(&kb_input, code, INP_PAD_UP);
}
static void func_event_joypad1_down(int code)
{
input_event(&kb_input, code, INP_PAD_DOWN);
}
static void func_event_joypad1_left(int code)
{
input_event(&kb_input, code, INP_PAD_LEFT);
}
static void func_event_joypad1_right(int code)
{
input_event(&kb_input, code, INP_PAD_RIGHT);
}
static void func_event_joypad2_a(int code)
{
input_event(&kb_alt_input, code, INP_PAD_A);
}
static void func_event_joypad2_b(int code)
{
input_event(&kb_alt_input, code, INP_PAD_B);
}
static void func_event_joypad2_start(int code)
{
input_event(&kb_alt_input, code, INP_PAD_START);
}
static void func_event_joypad2_select(int code)
{
input_event(&kb_alt_input, code, INP_PAD_SELECT);
}
static void func_event_joypad2_up(int code)
{
input_event(&kb_alt_input, code, INP_PAD_UP);
}
static void func_event_joypad2_down(int code)
{
input_event(&kb_alt_input, code, INP_PAD_DOWN);
}
static void func_event_joypad2_left(int code)
{
input_event(&kb_alt_input, code, INP_PAD_LEFT);
}
static void func_event_joypad2_right(int code)
{
input_event(&kb_alt_input, code, INP_PAD_RIGHT);
}
static void func_event_songup(int code)
{
}
static void func_event_songdown(int code)
{
}
static void func_event_startsong(int code)
{
}
/* NES events */
static event_t nes_events[] =
{
NULL, /* 0 */
func_event_quit,
func_event_insert,
func_event_eject,
func_event_togglepause,
func_event_soft_reset,
func_event_hard_reset,
func_event_snapshot,
func_event_toggle_frameskip,
/* saves */
func_event_state_save,
func_event_state_load, /* 10 */
func_event_state_slot_0,
func_event_state_slot_1,
func_event_state_slot_2,
func_event_state_slot_3,
func_event_state_slot_4,
func_event_state_slot_5,
func_event_state_slot_6,
func_event_state_slot_7,
func_event_state_slot_8,
func_event_state_slot_9, /* 20 */
/* GUI */
func_event_gui_toggle_oam,
func_event_gui_toggle_wave,
func_event_gui_toggle_pattern,
func_event_gui_pattern_color_up,
func_event_gui_pattern_color_down,
func_event_gui_toggle_fps,
func_event_gui_display_info,
func_event_gui_toggle,
/* sound */
func_event_toggle_channel_0,
func_event_toggle_channel_1, /* 30 */
func_event_toggle_channel_2,
func_event_toggle_channel_3,
func_event_toggle_channel_4,
func_event_toggle_channel_5,
func_event_set_filter_0,
func_event_set_filter_1,
func_event_set_filter_2,
/* picture */
func_event_toggle_sprites,
func_event_palette_hue_up,
func_event_palette_hue_down,
func_event_palette_tint_up, /* 40 */
func_event_palette_tint_down,
func_event_palette_set_default,
func_event_palette_set_shady,
/* joypad 1 */
func_event_joypad1_a,
func_event_joypad1_b,
func_event_joypad1_start,
func_event_joypad1_select,
func_event_joypad1_up,
func_event_joypad1_down,
func_event_joypad1_left, /* 50 */
func_event_joypad1_right,
/* joypad 2 */
func_event_joypad2_a,
func_event_joypad2_b,
func_event_joypad2_start,
func_event_joypad2_select,
func_event_joypad2_up,
func_event_joypad2_down,
func_event_joypad2_left,
func_event_joypad2_right,
/* NSF control */
NULL, /* 60 */
NULL,
NULL,
/* OS-specific */
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL, /* 70 */
NULL,
/* last */
NULL
};
static event_t *event_system_table[NUM_SUPPORTED_SYSTEMS] =
{
NULL, /* unknown */
NULL, /* autodetect */
nes_events, /* nes */
};
void event_init(void)
{
input_register(&kb_input);
input_register(&kb_alt_input);
}
/* set up the event system for a certain console/system type */
void event_set_system(system_t type)
{
ASSERT(type < NUM_SUPPORTED_SYSTEMS);
system_events = event_system_table[type];
}
void event_set(int index, event_t handler)
{
/* now, event_set is used to set osd-specific events. We should assume
** (for now, at least) that these events should be used across all
** emulated systems, so let's loop through all system event handler
** tables and add this event...
*/
int i;
for (i = 0; i < NUM_SUPPORTED_SYSTEMS; i++)
{
if(event_system_table[i])
{
event_system_table[i][index] = handler;
}
}
}
event_t event_get(int index)
{
return system_events[index];
}
/*
** $Log: event.c,v $
** Revision 1.3 2001/04/27 14:37:11 neil
** wheeee
**
** Revision 1.2 2001/04/27 11:10:08 neil
** compile
**
** Revision 1.1.1.1 2001/04/27 07:03:54 neil
** initial
**
** Revision 1.18 2000/11/25 20:26:05 matt
** removed fds "system"
**
** Revision 1.17 2000/11/09 14:05:42 matt
** state load fixed, state save mostly fixed
**
** Revision 1.16 2000/11/05 16:37:18 matt
** rolled rgb.h into bitmap.h
**
** Revision 1.15 2000/11/01 17:33:26 neil
** little crash bugs fixed
**
** Revision 1.14 2000/11/01 14:15:35 matt
** multi-system event system, or whatever
**
** Revision 1.13 2000/10/27 12:59:48 matt
** api change for ppu palette functions
**
** Revision 1.12 2000/10/26 22:48:05 matt
** no need for extern
**
** Revision 1.11 2000/10/25 00:23:16 matt
** makefiles updated for new directory structure
**
** Revision 1.10 2000/10/23 17:50:46 matt
** adding fds support
**
** Revision 1.9 2000/10/23 15:52:04 matt
** better system handling
**
** Revision 1.8 2000/10/22 15:01:51 matt
** prevented palette changing in VS unisystem games
**
** Revision 1.7 2000/10/10 13:03:54 matt
** Mr. Clean makes a guest appearance
**
** Revision 1.6 2000/08/16 02:58:34 matt
** random cleanups
**
** Revision 1.5 2000/07/27 01:15:33 matt
** name changes
**
** Revision 1.4 2000/07/26 21:36:13 neil
** Big honkin' change -- see the mailing list
**
** Revision 1.3 2000/07/23 15:17:19 matt
** non-osd calls moved from osd.c to gui.c
**
** Revision 1.2 2000/07/21 12:07:40 neil
** added room in event_array for all osd events
**
** Revision 1.1 2000/07/21 04:26:38 matt
** initial revision
**
*/