vrcvisnd.h
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/*
** Nofrendo (c) 1998-2000 Matthew Conte (matt@conte.com)
**
**
** This program is free software; you can redistribute it and/or
** modify it under the terms of version 2 of the GNU Library General
** Public License as published by the Free Software Foundation.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Library General Public License for more details. To obtain a
** copy of the GNU Library General Public License, write to the Free
** Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
**
** Any permitted reproduction of these routines, in whole or in part,
** must bear this legend.
**
**
** vrcvisnd.h
**
** VRCVI (Konami MMC) sound hardware emulation header
** $Id: vrcvisnd.h,v 1.2 2001/04/27 14:37:11 neil Exp $
*/
#ifndef _VRCVISND_H_
#define _VRCVISND_H_
#include <nes_apu.h>
extern apuext_t vrcvi_ext;
#endif /* _VRCVISND_H_ */
/*
** $Log: vrcvisnd.h,v $
** Revision 1.2 2001/04/27 14:37:11 neil
** wheeee
**
** Revision 1.1 2001/04/27 12:54:40 neil
** blah
**
** Revision 1.1.1.1 2001/04/27 07:03:54 neil
** initial
**
** Revision 1.1 2000/10/24 12:20:00 matt
** changed directory structure
**
** Revision 1.10 2000/09/27 12:26:03 matt
** changed sound accumulators back to floats
**
** Revision 1.9 2000/09/15 13:38:40 matt
** changes for optimized apu core
**
** Revision 1.8 2000/07/17 01:52:31 matt
** made sure last line of all source files is a newline
**
** Revision 1.7 2000/06/20 04:06:16 matt
** migrated external sound definition to apu module
**
** Revision 1.6 2000/06/20 00:08:58 matt
** changed to driver based API
**
** Revision 1.5 2000/06/09 16:49:02 matt
** removed all floating point from sound generation
**
** Revision 1.4 2000/06/09 15:12:28 matt
** initial revision
**
*/