cloud.lua
666 Bytes
cloud = class:new()
function cloud:init(random, y)
if y then
self.starty = y
end
self.x = math.random()*100
self.y = y or math.random()*20+3
self.i = math.random(2)
self.speed = math.random()*20+50
end
function cloud:update(dt)
if not rockets or rockets[1].x > 50 then
self.x = self.x - self.speed*dt
else
self.x = self.x - self.speed*0.3*dt
end
if self.x < - _G["cloud" .. self.i .. "img"]:getWidth() then
self.x = 100
self.y = self.starty or math.random()*20+3
self.i = math.random(2)
self.speed = math.random()*20+50
end
end
function cloud:draw()
draw(_G["cloud" .. self.i .. "img"], self.x, self.y)
end