menu.lua
7.34 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
function menu_load()
imagelist = {"title", "cloud1", "cloud2", "ground", "bush1", "bush2", "powerup", "rocket", "star", "asteroid-big1", "sunglasses", "awesome", "arrow", "groundwin",
"asteroid-big2", "asteroid-small1", "asteroid-small2", "bullet", "littleexplosion", "warning", "wheatley", "alert", "randomshit", "bird"}
for i = 1, #imagelist do
_G[imagelist[i] .. "img"] = love.graphics.newImage("graphics/" .. imagelist[i] .. ".png")
end
fontimage = love.graphics.newImage("graphics/font.png")
fontglyphs = "0123456789abcdefghijklmnopqrstuvwxyz.:/,'C-_>* !{}?"
fontquads = {}
for i = 1, string.len(fontglyphs) do
fontquads[string.sub(fontglyphs, i, i)] = love.graphics.newQuad((i-1)*8, 0, 8, 8, 408, 8)
end
playerimg = love.graphics.newImage("graphics/trosh.png")
playerquad = {love.graphics.newQuad(0, 0, 14, 25, 54, 25), love.graphics.newQuad(14, 0, 14, 25, 54, 25), love.graphics.newQuad(28, 0, 26, 12, 54, 25), love.graphics.newQuad(28, 12, 26, 12, 54, 25)}
winplayerimg = love.graphics.newImage("graphics/troshwin.png")
winplayerquad = {}
for x = 1, 4 do
winplayerquad[x] = love.graphics.newQuad((x-1)*11, 0, 11, 26, 44, 26)
end
enemyimg = love.graphics.newImage("graphics/enemy.png")
enemyquad = {}
for y = 1, 4 do
for x = 1, 4 do
enemyquad[(y-1)*4+x] = love.graphics.newQuad((x-1)*100, (y-1)*96, 100, 96, 400, 384)
end
end
explosionimg = love.graphics.newImage("graphics/explosion.png")
explosionquad = {}
for y = 1, 5 do
for x = 1, 5 do
explosionquad[(y-1)*5+x] = love.graphics.newQuad((x-1)*66, (y-1)*81, 66, 81, 330, 405)
end
end
bigexplosionimg = love.graphics.newImage("graphics/bigexplosion.png")
bigexplosionquad = {}
for y = 1, 5 do
for x = 1, 5 do
bigexplosionquad[(y-1)*5+x] = love.graphics.newQuad((x-1)*108, (y-1)*121, 108, 121, 540, 605)
end
end
splatterimg = love.graphics.newImage("graphics/splatter.png")
splatterquad = {}
for x = 1, 6 do
splatterquad[x] = love.graphics.newQuad((x-1)*64, 0, 64, 64, 384, 64)
end
birdquad = {love.graphics.newQuad(0, 0, 29, 16, 29, 32), love.graphics.newQuad(0, 16, 29, 16, 29, 32)}
if arg[3] then
scale = arg[3]
else
scale = 8
end
if arg[4] then
fullscreen = true
else
fullscreen = false
end
if not windowSet then
love.graphics.setMode(100*scale, 80*scale, fullscreen, true, 0)
windowSet = true
end
love.graphics.setIcon( love.graphics.newImage("graphics/icon.png") )
bgmusic = love.audio.newSource("audio/trosong.ogg")
bgmusic:setLooping(true)
bgmusic:setVolume(0)
lasersound = love.audio.newSource("audio/laser.wav")
bigexplosionsound = love.audio.newSource("audio/bigexplosion.ogg")
explosionsound = love.audio.newSource("audio/explosion.wav")
launchsound = love.audio.newSource("audio/launch.ogg")
gunfire = love.audio.newSource("audio/gunfire.wav")
space = love.audio.newSource("audio/space.ogg")
sunglassessound = love.audio.newSource("audio/sunglasses.ogg")
splat = love.audio.newSource("audio/splat.ogg")
ding = love.audio.newSource("audio/ding.ogg")
credits = love.audio.newSource("audio/credits.ogg")
approach = love.audio.newSource("audio/approach.ogg")
credits:setLooping(true)
credits:setVolume(0)
skipupdate = true
shakeamount = 0
shake = 0
fade = 0
playerframe = 1
scoreanim = 1
rainbowi = 0.5
sini = 0
sini2 = math.pi/2
scrollx = 0
points = 0
machinedelay = 0.05
stars = {}
explosions = {}
backgroundstripes = 10
sunrot = 0
lasers = {}
realasteroiddelay = 1
movement1speed = 100
laserdelay = 0
reallaserdelay = 0.4
starttimer = 0
pseudo = ""
rockets = nil
jumped = nil
landing = nil
sunglasses = nil
massenemies = nil
love.graphics.setBackgroundColor(153, 217, 234)
clouds = {}
bushes = {}
love.audio.play(bgmusic)
for i = 1, 5 do
table.insert(clouds, cloud:new(true))
end
for i = 1, 30 do
table.insert(bushes, bush:new(true))
end
textpos = {}
for i = 0, 7 do
textpos[i] = 10
end
playerframetimer = 0
playery = 50
playerx = 10
-- 1 2 3 4 5 6 7
startactions = {2.3, 4.6, 7, 8.20, 9.20, 10.20, 11.20}
starti = -1
end
function menu_update(dt)
for i, v in pairs(clouds) do
v:update(dt)
end
for i, v in pairs(bushes) do
v:update(dt)
end
scrollx = scrollx + dt*50
rainbowi = math.mod(rainbowi + dt/2, 1)
sini = math.mod(sini + dt*10, math.pi*2)
sini2 = math.mod(sini2 + dt*5, math.pi*2)
if starti >= 0 and starttimer > startactions[starti+1] then
starti = starti+1
if starti == 7 then
changegamestate("scene1")
return
end
end
if starti >= 4 then
shakeamount = shakeamount + dt*4
end
if starti >= 5 then
shakeamount = shakeamount + dt*10
end
if starti >= 6 then
shakeamount = shakeamount + dt*50
end
for i = -1, starti-1 do
if i >= 0 then
textpos[i] = textpos[i]+(textpos[i]^2*dt)
end
end
playerframetimer = playerframetimer + dt*10
while playerframetimer >= 2 do
playerframetimer = playerframetimer - 2
end
playerframe = math.floor(playerframetimer)+1
playermovement1(dt)
end
function menu_action()
if starti >= 0 then
shootlaser()
end
end
function menu_draw()
love.graphics.setColor(255, 255, 255)
for i, v in pairs(clouds) do
v:draw()
end
for i = 1, 2 do
draw(groundimg, -math.mod(scrollx, 120) + (i-1)*120, 59)
end
for i, v in pairs(bushes) do
v:draw()
end
love.graphics.drawq(playerimg, playerquad[playerframe], playerx*scale, playery*scale, 0, scale, scale, 7, 12)
for i, v in pairs(lasers) do
v:draw()
end
love.graphics.setColor(getrainbowcolor(rainbowi, 420))
draw(titleimg, 50, 23, math.sin(sini)/10, (math.sin(sini2)+1)/5+0.7, (math.sin(sini2)+1)/5+0.7, 50, 13)
love.graphics.setColor(255, 0, 0)
if starti >= -1 then
properprint("tapes ton pseudo", 20, 40+textpos[0], scale/2)
properprint(pseudo, 20, 50+textpos[0], scale/2)
end
-- if starti >= 0 then
-- properprint("directed by maurice", 13, 40+textpos[0], scale/2)
-- end
if starti >= 1 then
properprint("utilise les fleches", 11, 40+textpos[1], scale/2)
end
if starti >= 2 then
properprint("et la touche espace", 12, 40+textpos[2], scale/2)
end
if starti >= 3 then
properprint("pret...", 30, 40+textpos[3], scale/2)
end
if starti >= 4 then
properprint("3", 40, 40+textpos[4], scale*2)
end
if starti >= 5 then
properprint("2", 36, 40+textpos[5], scale*3)
end
if starti >= 6 then
properprint("1", 32, 40+textpos[6], scale*4)
end
if starti >= 7 then
properprint("go !", 10, 40+textpos[7], scale*6)
end
love.graphics.setColor(255, 255, 255)
end
function menu_keypressed(key, unicode)
if starti == -1 then
if string.len(pseudo) < 16 then
if string.sub(key, 1, 2) == 'kp' then
key = string.sub(key, 3, 3)
end
if string.len(key) == 1 and string.find(fontglyphs, key, 1, true) then
pseudo = pseudo .. key
end
end
if key == 'backspace' then
pseudo = string.sub(pseudo, 1, -2)
end
if key == 'return' and string.len(pseudo) > 3 then
starttimer = startactions[1]
starti = 1
end
end
end