rocket.lua
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rocket = class:new()
rocketspeed = 300
maxrocketspeed = 100
function rocket:init()
self.x = 115
self.y = 60
self.r = 0
self.speedx = 0
self.ground = true
self.startingoffset = 0
self.thrusttimer = 0
thrusts = {}
machinegundelay = 0
self.explosiondelay = 0
self.explosiontimer = 0
end
function rocket:update(dt)
if self.ground then
if self.x > 50 then
self.x = self.x - dt*50
if self.x < 50 then
self.x = 50
end
end
else
self.startingoffset = (math.random()*2-1)*0.5
end
if self.starting then
self.startingtimer = self.startingtimer + dt
self.startingoffset = (math.random()*2-1)*2
if self.startingtimer > 2 then
self.y = self.y - dt*5
self:thrusts(dt)
end
if self.startingtimer > 7 then
self.y = self.y + dt*50
if self.y > 70 then
self.starting = false
self.y = 70
changegamestate("scene3")
self.inflight = true
end
end
end
if self.inflight then
if love.keyboard.isDown("right") and self.x < 100 then
self.speedx = self.speedx + dt*rocketspeed
elseif self.speedx > 0 then
self.speedx = math.max(0, self.speedx - dt*rocketspeed)
end
if love.keyboard.isDown("left") and self.x > 0 then
self.speedx = self.speedx - dt*rocketspeed
elseif self.speedx < 0 then
self.speedx = math.min(0, self.speedx + dt*rocketspeed)
end
self.speedx = math.min(maxrocketspeed, math.max(-maxrocketspeed, self.speedx))
self.x = self.x + self.speedx*dt
if self.x > 100 then
self.x = 100
elseif self.x < 0 then
self.x = 0
end
self.r = self.speedx/200
if #pressedkeys > 0 then
machinegundelay = machinegundelay + dt
while machinegundelay > machinedelay do
self:fire()
machinegundelay = machinegundelay - machinedelay
end
end
if wheatleytimer then
wheatleytimer = wheatleytimer + dt*2
wheatleyr = wheatleyr + dt*10
if wheatleytimer >= 0.95 and wheatleytimer - dt*2 < 0.95 then
table.insert(explosions, explosion:new(self.x-20, self.y-20))
rocketimg = love.graphics.newImage("graphics/rocketkaputt.png")
changegamestate("scene4")
self.hit = true
self.inflight = false
end
end
end
shakeamount = self.startingoffset*3
if self.hit then
wheatleytimer = wheatleytimer + dt*2
wheatleyr = wheatleyr + dt*10
if wheatleytimer < 4 then
if self.r > 0 then
self.r = self.r - dt
else
self.r = self.r + dt
end
else
if self.r < math.pi*0.9 then
self.r = self.r + dt
starmover = -self.r
self.y = self.y - dt*20
if self.x > 10 then
self.x = self.x - dt*10
elseif self.x < 10 then
self.x = self.x + dt*10
end
end
end
self.explosiontimer = self.explosiontimer + dt
while self.explosiontimer > self.explosiondelay do
self.explosiontimer = self.explosiontimer - self.explosiondelay
self.explosiondelay = math.random(100)/300+0.1
table.insert(explosions, explosion:new(self.x-16+math.random(16)-8, self.y-20+math.random(16)-8))
end
self.startingoffset = self.startingoffset*10
end
--THRUSTS
local delete = {}
for i, v in pairs(thrusts) do
if v:update(dt) == true then
table.insert(delete, i)
end
end
table.sort(delete, function(a,b) return a>b end)
for i, v in pairs(delete) do
table.remove(thrusts, v) --remove
end
end
function rocket:fire()
local outx = -math.sin(self.r) * -14 + self.x
local outy = math.cos(self.r) * -14 + self.y
table.insert(bullets, bullet:new(outx, outy, self.r))
end
function rocket:thrusts(dt) --if you know what I mean
self.thrusttimer = self.thrusttimer + dt
local delay = 0.01
while self.thrusttimer > delay do
self.thrusttimer = self.thrusttimer - delay
table.insert(thrusts, thrust:new(self.x-6, self.y+10))
table.insert(thrusts, thrust:new(self.x, self.y+10))
table.insert(thrusts, thrust:new(self.x+6, self.y+10))
end
end
function rocket:start()
self.starting = true
self.ground = false
self.startingtimer = 0
end
function rocket:checkcol(x, y)
if math.abs(self.x-x) < 16 and math.abs(self.y-y) < 16 then
return true
end
return false
end
function rocket:draw()
local r, g, b = love.graphics.getColor()
for i, v in pairs(thrusts) do
v:draw()
end
love.graphics.setColor(r, g, b)
draw(rocketimg, self.x+self.startingoffset, self.y, self.r, 1, 1, 15, 16)
if wheatleytimer then
if wheatleytimer <= 0.95 then
draw(wheatleyimg, self.x-20*(1-wheatleytimer/1), self.y-120*(1-wheatleytimer/1), wheatleyr, 1, 1, 8, 9)
else
draw(wheatleyimg, self.x-20*(1-0.95/1)-(wheatleytimer-0.95)*200, self.y-120*(1-wheatleytimer/1)+(wheatleytimer-0.95)*20, wheatleyr, 1, 1, 8, 9)
end
end
end
function rocket:wheatleyattack()
wheatleytimer = 0
wheatleyr = 0
space:play()
end
--THRUST
thrust = class:new()
function thrust:init(x, y)
self.x = x
self.y = y
self.starty = rockets[1].y
self.dir = (math.random()*2-1)*0.4+math.pi/2 + rockets[1].r
self.speed = 40
self.life = 1
end
function thrust:update(dt)
self.x = self.x + math.cos(self.dir)*self.speed*dt
self.y = self.y + math.sin(self.dir)*self.speed*dt
self.life = self.life - dt
if self.life <= 0 then
return true
end
end
function thrust:draw()
love.graphics.setColor(255, 255, 255, 255*self.life)
love.graphics.rectangle("fill", self.x*scale, self.y*scale+(rockets[1].y-self.starty)*scale, scale, scale)
end