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game/scene6.lua 4.32 KB
ca0e8212   Geoffrey PREUD'HOMME   Code original
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  function scene6_load()

  	love.graphics.setBackgroundColor(153, 217, 234)

  	love.audio.stop(bgmusic)

  	

  	clouds2 = {}

  	clouds = {}

  	bushes = {}

  	bigexplosions = {}

  	

  	playerquad = 1

  	

  	if sunglasses then

  		playerquad = 3

  	end

  	

  	playeranimationtimer = 0

  	starttimer = 0

  	

  	birds = {}

  	splatters = {}

  	

  	shakeamount = 10

  	

  	fade = 0

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      ended = false

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  	playerx = playerx or 50

  	landingx = landingx or 50

  	

  	landdiff = playerx-landingx

  	

  	scoremul = round((1-math.abs(landdiff)/80)^8*4, 1) + 1

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      scoretot = math.ceil(points*scoremul)

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  	stars = {}

  	

  	texts = {}

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  	texts[1] = "ton super score:"

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  	texts[2] = points

  	texts[3] = ""

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  	texts[4] = "multiplicateur de cible:"

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  	texts[5] = scoremul

  	texts[6] = ""

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  	texts[7] = "mega total:"

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  	texts[8] = scoretot

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  	prevt = 0

  	

  	to = 0

  	totimes = {8.55, 8.8, 9.4, 9.5, 9.7, 11.0, 12.3, 12.9, 13.2}

  end

  

  function scene6_update(dt)

  	playeranimationtimer = playeranimationtimer + dt

  	while playeranimationtimer > 0.1 do

  		playeranimationtimer = playeranimationtimer - 0.1

  		playerquad = playerquad + 1

  		if playerquad == 3 then

  			playerquad = 1

  		elseif playerquad == 5 then

  			playerquad = 3

  		end

  	end

  	

  	for i, v in pairs(bigexplosions) do

  		v:update(dt)

  	end

  

  	if starttimer >= 0.7 and starttimer - dt < 0.7 then

  		bigexplosionsound:play()

  	end

  	

  	if starttimer < 0.2 then

  	

  	elseif starttimer < 0.5 then

  		fade = 1

  		

  		if #explosions == 0 then

  			table.insert(bigexplosions, bigexplosion:new(-4, -30))

  			table.insert(bigexplosions, bigexplosion:new(-40, -30))

  			table.insert(bigexplosions, bigexplosion:new(36, -30))

  			table.insert(bigexplosions, bigexplosion:new(-4, -50))

  		end

  	elseif starttimer < 4 then

  		if fade > 0.5 then

  			fade = fade - dt/2

  		end

  	else

  		if fade > 0 then

  			fade = fade - dt/2

  		end

  	end

  	

  	

  	if starttimer > 8.3 and starttimer - dt < 8.3 then

  		credits:play()

  	end

  	

  	if shakeamount > 0 then

  		shakeamount = shakeamount - dt*3

  	end

  	

  	for i = 1, 9 do

  		if starttimer > totimes[i] then

  			to = i

  		end

  	end

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  	if starttimer >= 15.7 and starttimer -dt < 15.7 then

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          ended = true

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  		staralpha = 1

  	

  		stars = {}

  		love.graphics.setBackgroundColor(0, 0, 0)

  		for i = 1, 10 do

  			table.insert(stars, star:new())

  		end

  	end

  	for i,v in pairs(stars) do

  		v:update(dt)

  	end

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  end

  

  function scene6_keypressed(key, unicode)

      if ended then

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          credits:pause()

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          changegamestate("menu")

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      end

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  end

  

  function scene6_draw()

  	local r, g, b = love.graphics.getColor()

  	for i = 1, backgroundstripes, 1 do

  		if math.mod(i, 2) == 1 then

  			love.graphics.setColor(255, 255, 0, math.min(1, math.max(0, 1-(starttimer-7)/2))*255)

  		else

  			love.graphics.setColor(255, 0, 0, math.min(1, math.max(0, 1-(starttimer-7)/2))*255)

  		end

  		local pos = {31, 53}

  		local alpha = math.rad((i/backgroundstripes + math.mod(sunrot/100, 1)) * 360)

  		local point1 = {pos[1]*scale+200*scale*math.cos(alpha), pos[2]*scale+200*scale*math.sin(alpha)}

  		

  		local alpha = math.rad(((i+1)/backgroundstripes + math.mod(sunrot/100, 1)) * 360)

  		local point2 = {pos[1]*scale+200*scale*math.cos(alpha), pos[2]*scale+200*scale*math.sin(alpha)}

  		

  		love.graphics.polygon("fill", pos[1]*scale, pos[2]*scale, point1[1], point1[2], point2[1], point2[2])

  	end

  	love.graphics.setColor(r, g, b, 255)

  	for i,v in pairs(stars) do

  		v:draw()

  		v:draw()

  		v:draw()

  		v:draw()

  	end

  	

  	love.graphics.translate(20*scale, 50*scale)

  	love.graphics.rotate(math.pi/7)

  	love.graphics.translate(-20*scale, -50*scale)

  	

  	for i, v in pairs(bigexplosions) do

  		v:draw()

  	end

  	

  	draw(groundwinimg, -168-landdiff, 56)

  	love.graphics.drawq(winplayerimg, winplayerquad[playerquad], 30*scale, 55*scale, 0, scale, scale, 5, 13)

  	

  	love.graphics.translate(20*scale, 50*scale)

  	love.graphics.rotate(-math.pi/7)

  	love.graphics.translate(-20*scale, -50*scale)

  	

  	for i = 1, math.min(9, to) do

  		local s = scale/2

  		if i >= 8 then

  			s = s * 2

  			love.graphics.setColor(getrainbowcolor(math.random()))

  		end

  		if i == 9 then

  			draw(titleimg, 65, 65, 0, 0.7, 0.7, 50, 14)

  		else

  			properprint(texts[i], 50-tostring(texts[i]):len()*s/2, 5*i, s)

  		end

  		love.graphics.setColor(255, 255, 255)

  	end

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      if ended and starttimer % (5/12) > (5/24) then

          properprint("appuie sur espace pour recommencer", 15, 50, scale/4)

      end

  

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  end