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src/tp2/ArdoiseMagique/Ardoise.java 3.89 KB
3c9d20ad   shaggy42089   nearly finished tp2
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  package tp2.ArdoiseMagique;
  
  import javax.swing.*;
  import java.awt.*;
  
  public class Ardoise extends JPanel {
          private final int defaultWidth = 1000;
          private final int defaultHeight = 600;
          protected static final int BLACK = 1;
          protected static final int WHITE = 0;
  
          private int oldx = -1;
          private int oldy = -1;
  
          private final int[][] pixelArray = new int[defaultWidth][defaultHeight];
  
          public Ardoise() {
              super();
              this.setSize(defaultWidth, defaultHeight);
  
              wipe();
          }
  
          public void wipe() {
              for (int i = 0; i < defaultWidth; ++i){
                  for (int j = 0; j < defaultHeight; ++j){
                      pixelArray[i][j] = WHITE;
                  }
              }
  
              repaint();
          }
  
          public void setPixel(int x, int y, int color){
              if (x < 0 || y < 0 || x >= defaultWidth || y >= defaultHeight){
                  return;
              }
  
              if (oldx == -1 || oldy == -1){
                  oldx = x;
                  oldy = y;
              }
  
              plotLine(oldx, oldy, x, y);
  
              oldx = x;
              oldy = y;
  
3c9d20ad   shaggy42089   nearly finished tp2
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              pixelArray[x][y] = color;
              repaint();
          }
  
          public void plotLineLow(int x0, int y0, int x1, int y1){
              int dx = x1 - x0;
              int dy = y1 - y0;
              int yi = 1;
              if (dy < 0) {
                  yi = -1;
                  dy = -dy;
              }
              int D = (2 * dy) - dx;
              int ay = y0;
  
              for (int ax = x0; ax < x1; ++ax) {
                  pixelArray[ax][ay] = BLACK;
                  if (D > 0) {
                      ay = ay + yi;
                      D = D + (2 * (dy - dx));
                  } else D = D + 2 * dy;
              }
          }
  
          public void plotLineHigh(int x0, int y0, int x1, int y1){
              int dx = x1 - x0;
              int dy = y1 - y0;
              int xi = 1;
              if (dx < 0) {
                  xi = -1;
                  dx = -dx;
              }
              int D = (2 * dx) - dy;
              int ax = x0;
  
              for (int ay = y0; ay < y1; ++ay) {
                  pixelArray[ax][ay] = BLACK;
                  if (D > 0) {
                      ax = ax + xi;
                      D = D + (2 * (dx - dy));
                  } else D = D + 2 * dx;
              }
          }
  
          public void plotLine(int x0, int y0, int x1, int y1) {
              if (Math.abs(y1 - y0) < Math.abs(x1 - x0)) {
                  if (x0 > x1) {
                      plotLineLow(x1, y1, x0, y0);
                  } else {
                      plotLineLow(x0, y0, x1, y1);
                  }
              } else {
                  if (y0 > y1) {
                      plotLineHigh(x1, y1, x0, y0);
                  } else {
                      plotLineHigh(x0, y0, x1, y1);
                  }
              }
          }
  
          public void resetOld() {
              oldx = -1;
              oldy = -1;
          }
  
          @Override
          public void paintComponent(Graphics g){
              super.paintComponent(g);
  
              g.setColor(Color.WHITE);
              for (int i = 0; i < defaultWidth; ++i){
                  for (int j = 0; j < defaultHeight; ++j){
                      /*
                          since most of the image will be white and few pixels will be black,
                          we set the color to white and when we encounter a black pixel,
                          we temporarily change the color to black, paint the pixel and switch
                          it back to white.
                      */
                      if (pixelArray[i][j] == BLACK){
                          g.setColor(Color.BLACK);
                          g.drawLine(i, j, i, j);
                          g.setColor(Color.WHITE);
                      } else if (pixelArray[i][j] == WHITE){
                          g.drawLine(i, j, i, j);
                      }
                  }
              }
          }
      }