/** * nInvaders - a space invaders clone for ncurses * Copyright (C) 2002-2003 Dettus * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * homepage: http://ninvaders.sourceforge.net * mailto: ninvaders-devel@lists.sourceforge.net * */ #ifndef PLAYER #define PLAYER #include "view.h" void playerReset(); void playerMoveLeft(); void playerMoveRight(); void playerTurboOn(); void playerTurboOff(); int playerHitCheck(int hostileShotX, int hostileShotY); void playerLaunchMissile(); int playerMoveMissile(); void playerExplode(); // methods that handle graphic display, from view.c extern void playerInit(); extern void playerDisplay(int x, int y); extern void playerClear(int x, int y); extern void playerMissileInit(); extern void playerMissileDisplay(int x, int y); extern void playerMissileClear(int x, int y); extern void playerExplosionDisplay(int x, int y); extern void bunkersClearElement(int x, int y); extern void doScoring(int alienType); #endif