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ninvaders/view.h 2.09 KB
3a6e8ae8   root   Nettoyage
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  /**
   * nInvaders - a space invaders clone for ncurses
   * Copyright (C) 2002-2003 Dettus
   *
   * This program is free software; you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation; either version 2 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software
   * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
   *
   * homepage: http://ninvaders.sourceforge.net
   * mailto: ninvaders-devel@lists.sourceforge.net
   *
   */
   
  
  #include <ncurses.h>
  #include <unistd.h>
  #include <signal.h>
  
  #ifndef VIEW
  #define VIEW
  
  #include "globals.h"
  
  #define SCREENHEIGHT 24
  #define SCREENWIDTH 80	
  	
  #define PLAYERWIDTH 5
  #define PLAYERPOSY (SCREENHEIGHT-2)
  
  #define BUNKERWIDTH 80
  #define BUNKERHEIGHT 4
  #define BUNKERX 0
  #define BUNKERY (SCREENHEIGHT-8)
  	
  #define ALIENS_MAX_NUMBER_X 10
  #define ALIENS_MAX_NUMBER_Y 5	
  
  #define UFOWIDTH 5
  #define UFOPOSY 0
  
  	
  void graphicEngineInit();
  	
  void aliensClear(int x, int y, int wid, int hgt);
  void aliensDisplay(int x, int y, int wid, int hgt);
  void aliensMissileClear(int x, int y);
  void aliensMissileDisplay(int x, int y);
  void aliensRefresh(int level, int *pAliens);
  void battleFieldClear();
  void bunkersClear();
  void bunkersClearElement(int x, int y);
  void bunkersDisplay(int *pBunker);
  void gameOverDisplay();
  void playerClear(int x, int y);
  void playerDisplay(int x, int y);
  void playerExplosionDisplay(int x, int y);
  void playerMissileClear(int x, int y);
  void playerMissileDisplay(int x, int y);
  void titleScreenClear();
  void titleScreenDisplay();
  void ufoClear(int x, int y);
  void ufoDisplay(int x, int y);
  void ufoRefresh();
  
  void statusDisplay(int level, int score, int lives);	
  void refreshScreen();
  
  #endif