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/**
* nInvaders - a space invaders clone for ncurses
* Copyright (C) 2002-2003 Dettus
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* homepage: http://ninvaders.sourceforge.net
* mailto: ninvaders-devel@lists.sourceforge.net
*
*/
#ifndef PLAYER
#define PLAYER
#include "view.h"
void playerReset();
void playerMoveLeft();
void playerMoveRight();
void playerTurboOn();
void playerTurboOff();
int playerHitCheck(int hostileShotX, int hostileShotY);
void playerLaunchMissile();
int playerMoveMissile();
void playerExplode();
// methods that handle graphic display, from view.c
extern void playerInit();
extern void playerDisplay(int x, int y);
extern void playerClear(int x, int y);
extern void playerMissileInit();
extern void playerMissileDisplay(int x, int y);
extern void playerMissileClear(int x, int y);
extern void playerExplosionDisplay(int x, int y);
extern void bunkersClearElement(int x, int y);
extern void doScoring(int alienType);
#endif
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