8e1b403a
pifou
ajout des sources...
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
|
/**
* nInvaders - a space invaders clone for ncurses
* Copyright (C) 2002-2003 Dettus
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* homepage: http://ninvaders.sourceforge.net
* mailto: ninvaders-devel@lists.sourceforge.net
*
*/
#include <stdio.h>
#include <string.h>
#include <sys/time.h>
#include "nInvaders.h"
#include "player.h"
#include "aliens.h"
#include "ufo.h"
|
9299dd74
root
Programmation nIn...
|
32
33
34
35
36
|
#include "arduino.h"
#include <libusb-1.0/libusb.h>
#include <stdlib.h>
#include <signal.h>
#include <unistd.h>
|
8e1b403a
pifou
ajout des sources...
|
37
38
39
40
41
42
43
44
45
46
47
48
49
50
|
#define FPS 50
int lives;
long score;
int status; // status handled in timer
#define GAME_LOOP 1
#define GAME_NEXTLEVEL 2
#define GAME_PAUSED 3
#define GAME_OVER 4
#define GAME_EXIT 5
#define GAME_HIGHSCORE 6
|
0ed3f148
root
terminé !
|
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
|
libusb_device_handle *handle;
struct libusb_endpoint_descriptor endpoint_desc_list[ENDPOINTS_NUMBER];
int waitUSB = 0;
void sendLives(){
uint8_t toSend = 0x00;
if(lives == 5) toSend = 0x1F;
else if(lives == 4) toSend = 0x0F;
else if(lives == 3) toSend = 0x07;
else if(lives == 2) toSend = 0x03;
else if(lives == 1) toSend = 0x01;
else if(lives == 0) toSend = 0x00;
if(handle != NULL && endpoint_desc_list != NULL && waitUSB == 0){
waitUSB = 1;
usleep(100000); // wait for endpoints to be free (100 ms)
sendData(0, toSend, handle, endpoint_desc_list);
waitUSB = 0;
}
}
|
8e1b403a
pifou
ajout des sources...
|
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
/**
* initialize level: reset attributes of most units
*/
static void initLevel()
{
playerReset();
aliensReset();
ufoReset();
bunkersReset();
render();
drawscore();
}
|
8e1b403a
pifou
ajout des sources...
|
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
|
/**
* evaluate command line parameters
*/
static void evaluateCommandLine(int argc, char **argv)
{
// -l : set skill level
if (argc == 3 && strcmp(argv[1], "-l") == 0) {
if (argv[2][0] >= '0' && argv[2][0] <= '9') {
skill_level = argv[2][0] - 48;
} else {
argc = 2;
}
}
// -gpl : show GNU GPL
if (argc == 2 && strcmp(argv[1], "-gpl") == 0) {
showGpl();
}
// wrong command line: show usage
if (argc == 2 || (argc == 3 && strcmp(argv[1], "-l") != 0)) {
showVersion();
showUsage();
exit(1);
}
}
static void finish(int sig)
{
endwin();
showGplShort();
fprintf(stderr,"\n");
fprintf(stderr,"\n");
fprintf(stderr,"=========================================================================\n");
fprintf(stderr,"\n");
fprintf(stderr,"Final score: %7.7ld, Final level: %2.2d\nFinal rating... ",score,level);
if (lives>0)
fprintf(stderr,"Quitter\n\n");
else if(score<5000)
fprintf(stderr,"Alien Fodder\n\n");
else if(score<7500)
fprintf(stderr,"Easy Target\n\n");
else if(score<10000)
fprintf(stderr,"Barely Mediocre\n\n");
else if(score<12500)
fprintf(stderr,"Shows Promise\n\n");
else if(score<15000)
fprintf(stderr,"Alien Blaster\n\n");
else if(score<20000)
fprintf(stderr,"Earth Defender\n\n");
else if(score>19999)
fprintf(stderr,"Supreme Protector\n\n");
showVersion();
exit(0);
}
void drawscore()
{
statusDisplay(level, score, lives);
}
/**
* reads input from keyboard and do action
*/
|
0ed3f148
root
terminé !
|
155
|
void readInput()
|
8e1b403a
pifou
ajout des sources...
|
156
157
158
159
|
{
int ch;
static int lastmove;
|
9299dd74
root
Programmation nIn...
|
160
|
timeout(100);
|
8e1b403a
pifou
ajout des sources...
|
161
|
ch = getch(); // get key pressed
|
0ed3f148
root
terminé !
|
162
163
164
165
166
167
168
169
170
171
172
|
static uint8_t data = 0;
if(ch == -1){ // keyboard first
usleep(1000000); // slow down inputs (100 ms)
if(handle != NULL && endpoint_desc_list != NULL && waitUSB == 0)
receiveData(2, &data, handle, endpoint_desc_list);
if(data != 0){
if((data & 0x10) == 0x10) ch = KEY_LEFT;
else if((data & 0x04) == 0x04) ch = KEY_RIGHT;
else if((data & 0x08) == 0x08) ch = ' ';
else return;
|
9299dd74
root
Programmation nIn...
|
173
|
}
|
0ed3f148
root
terminé !
|
174
|
else return;
|
9299dd74
root
Programmation nIn...
|
175
|
}
|
8e1b403a
pifou
ajout des sources...
|
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
|
switch (status) {
case GAME_PAUSED:
if (ch == 'p') {
status = GAME_LOOP;
}
break;
case GAME_HIGHSCORE:
if (ch == ' ') {
titleScreenClear();
level = 0; // reset level
score = 0; // reset score
lives = 3; // restore lives
|
0ed3f148
root
terminé !
|
193
|
sendLives();
|
8e1b403a
pifou
ajout des sources...
|
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
|
status = GAME_NEXTLEVEL;
} else if (ch == 'q') { // quit game
status = GAME_EXIT;
}
break;
case GAME_OVER:
break; // don't do anything
default:
if (ch == 'l' || ch == KEY_RIGHT) { // move player right
if (lastmove == 'l') {
playerTurboOn(); // enable Turbo
} else {
playerTurboOff(); // disable Turbo
}
playerMoveRight(); // move player
lastmove = 'l'; // remember last move for turbo mode
} else if (ch == 'h' || ch == KEY_LEFT) { // move player left
if (lastmove == 'h') {
playerTurboOn(); // enable Turbo
} else {
playerTurboOff(); // disable Turbo
}
playerMoveLeft(); // move player
lastmove = 'h'; // remember last move for turbo mode
} else if (ch == 'k' || ch == ' ') { // shoot missile
playerLaunchMissile();
} else if (ch == 'p') { // pause game until 'p' pressed again
// set status to game paused
status = GAME_PAUSED;
} else if (ch == 'W') { // cheat: goto next level
status = GAME_NEXTLEVEL;
} else if (ch == 'L') { // cheat: one more live
lives++;
|
0ed3f148
root
terminé !
|
230
|
sendLives();
|
8e1b403a
pifou
ajout des sources...
|
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
|
drawscore();
} else if (ch == 'q') { // quit game
status = GAME_EXIT;
} else { // disable turbo mode if key is not kept pressed
lastmove = ' ';
}
} // switch
}
/**
* timer
* this method is executed every 1 / FPS seconds
*/
void handleTimer()
{
static int aliens_move_counter = 0;
static int aliens_shot_counter = 0;
static int player_shot_counter = 0;
static int ufo_move_counter = 0;
static int title_animation_counter = 0;
static int game_over_counter = 0;
switch (status) {
case GAME_NEXTLEVEL: // go to next level
level++; // increase level
initLevel(); // initialize level
aliens_move_counter = 0;
aliens_shot_counter = 0;
player_shot_counter = 0;
ufo_move_counter = 0;
weite = (shipnum+(skill_level*10)-(level*5)+5)/10;
if (weite < 0) {
weite = 0;
}
// change status and start game!
status = GAME_LOOP;
case GAME_LOOP: // do game handling
// move aliens
if (aliens_move_counter == 0 && aliensMove() == 1) {
// aliens reached player
lives = 0;
|
0ed3f148
root
terminé !
|
284
|
sendLives();
|
8e1b403a
pifou
ajout des sources...
|
285
286
287
288
289
290
291
292
293
294
295
296
297
|
status = GAME_OVER;
}
// move player missile
if (player_shot_counter == 0 && playerMoveMissile() == 1) {
// no aliens left
status = GAME_NEXTLEVEL;
}
// move aliens' missiles
if (aliens_shot_counter == 0 && aliensMissileMove() == 1) {
// player was hit
lives--; // player looses one life
|
0ed3f148
root
terminé !
|
298
|
sendLives();
|
8e1b403a
pifou
ajout des sources...
|
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
|
drawscore(); // draw score
playerExplode(); // display some explosion graphics
if (lives == 0) { // if no lives left ...
status = GAME_OVER; // ... exit game
}
}
// move ufo
if (ufo_move_counter == 0 && ufoShowUfo() == 1) {
ufoMoveLeft(); // move it one position to the left
}
if (aliens_shot_counter++ >= 5) {aliens_shot_counter=0;} // speed of alien shot
if (player_shot_counter++ >= 1) {player_shot_counter=0;} // speed of player shot
if (aliens_move_counter++ >= weite) {aliens_move_counter=0;} // speed of aliend
if (ufo_move_counter++ >= 3) {ufo_move_counter=0;} // speed of ufo
refreshScreen();
break;
case GAME_PAUSED: // game is paused
break;
case GAME_OVER: // game over
if (game_over_counter == 100) {
battleFieldClear();
status = GAME_HIGHSCORE;
game_over_counter = 0;
} else {
gameOverDisplay();
game_over_counter++;
}
break;
case GAME_EXIT: // exit game
finish(0);
break;
case GAME_HIGHSCORE: // display highscore
if (title_animation_counter == 0) {
titleScreenDisplay();
}
if (title_animation_counter++ >= 6) {title_animation_counter = 0;} // speed of animation
break;
}
}
/**
* set up timer
*/
void setUpTimer()
{
struct itimerval myTimer;
struct sigaction myAction;
myTimer.it_value.tv_sec = 0;
myTimer.it_value.tv_usec = 1000000 / FPS;
myTimer.it_interval.tv_sec = 0;
myTimer.it_interval.tv_usec = 1000000 / FPS;
setitimer(ITIMER_REAL, &myTimer, NULL);
myAction.sa_handler = &handleTimer;
myAction.sa_flags = SA_RESTART;
sigaction(SIGALRM, &myAction, NULL);
}
|
9299dd74
root
Programmation nIn...
|
369
|
int go = 1;
|
0ed3f148
root
terminé !
|
370
|
/*void signalINT(int sig){
|
9299dd74
root
Programmation nIn...
|
371
372
373
|
if(sig == SIGINT){
go = 0;
}
|
0ed3f148
root
terminé !
|
374
|
}*/
|
8e1b403a
pifou
ajout des sources...
|
375
376
|
int main(int argc, char **argv)
{
|
9299dd74
root
Programmation nIn...
|
377
378
|
libusb_context *context;
libusb_device **devices;
|
9299dd74
root
Programmation nIn...
|
379
|
struct libusb_config_descriptor *config_desc;
|
9299dd74
root
Programmation nIn...
|
380
381
382
383
384
|
// start
start(&context, &devices, &handle, &config_desc, endpoint_desc_list);
// singals
|
0ed3f148
root
terminé !
|
385
|
/*struct sigaction action;
|
9299dd74
root
Programmation nIn...
|
386
|
action.sa_handler = signalINT;
|
0ed3f148
root
terminé !
|
387
|
sigaction(SIGINT, &action, NULL);*/
|
9299dd74
root
Programmation nIn...
|
388
|
|
0ed3f148
root
terminé !
|
389
390
391
|
// nInvaders
weite = 0;
score = 0;
|
8e1b403a
pifou
ajout des sources...
|
392
|
lives = 3;
|
0ed3f148
root
terminé !
|
393
|
sendLives();
|
8e1b403a
pifou
ajout des sources...
|
394
395
396
397
398
399
400
401
402
403
404
405
406
|
level = 0;
skill_level = 1;
evaluateCommandLine(argc, argv); // evaluate command line parameters
graphicEngineInit(); // initialize graphic engine
// set up timer/ game handling
setUpTimer();
status = GAME_HIGHSCORE;
// read keyboard input
do {
// do movements and key-checking
|
0ed3f148
root
terminé !
|
407
|
readInput(handle, endpoint_desc_list);
|
9299dd74
root
Programmation nIn...
|
408
409
410
411
|
} while (go);
// stop
stop(config_desc, handle, devices, context);
|
8e1b403a
pifou
ajout des sources...
|
412
413
414
415
416
417
418
419
420
421
422
423
424
425
|
return 0;
}
void doScoring(int alienType)
{
int points[4] = {500, 200, 150, 100}; // 0: ufo, 1:red, 2:green, 3:blue
score += points[alienType]; // every alien type does different scoring points
// every 6000 pts player gets a new live
if (score % 6000 == 0){
lives++;
|
0ed3f148
root
terminé !
|
426
|
sendLives();
|
8e1b403a
pifou
ajout des sources...
|
427
428
429
430
|
}
drawscore(); // display score
}
|