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liste.c 3.13 KB
10978c4e   mahmoudrabia   space invaders
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  #include <stdio.h>
  #include "Graphique/libgraph.h"
  #include <stdlib.h>
  #include "liste.h"
  
  #define TAILLE_X     700
  #define TAILLE_DESC  40
  #define LARGEUR_MONS 30
  #define HAUTEUR_MONS 30
  #define LARGEUR_VAIS 35
  #define SPEED        1
  #define MISS_SPEED   5
  #define LARGEUR_MISS 5
  #define HAUTEUR_MISS 10
  
  extern int score;
  
  
  
  l_entite* create_l_entite(int x, int y, int speed, int image) {
    l_entite* monster_1 = (l_entite*)malloc(sizeof(l_entite));
    if (!monster_1) {
      fprintf(stderr, "Memory allocation failed!\n");
      exit(1);
    }
    monster_1->ent.image = image;
    monster_1->ent.x = x;
    monster_1->ent.y = y;
    monster_1->ent.speed = speed;
    monster_1->next = NULL;
    return monster_1;
  }
  
  entite create_entite(entite ent, int x, int y, int speed, int image) {
    ent.image = image;
    ent.x = x;
    ent.y = y;
    ent.speed = speed;
    return ent;
  }
  
  void add_entite(l_entite** head, int x, int y, int speed, int image) {
    l_entite* new_monster = create_l_entite(x, y, speed, image);
    if (*head == NULL) {
      *head = new_monster;
    } else {
      l_entite* current = *head;
      while (current->next != NULL) {
        current = current->next;
      }
      current->next = new_monster;
    }
  }
  
  
  
  
  void remove_entite(l_entite** head, l_entite* target) {
    if (head == NULL || *head == NULL || target == NULL) {
      return;
    }
  
    if (*head == target) {
      l_entite* temp = *head;
      *head = (*head)->next;
      free(temp);
      return;
    }
  
    l_entite* current = *head;
    while (current->next != NULL && current->next != target) {
      current = current->next;
    }
  
    if (current->next == target) {
      l_entite* temp = current->next;
      current->next = current->next->next;
      free(temp);
    }
  }
  
  
  
  
  
  
  void display_l_entite(l_entite* mons) {
    l_entite* ptr = mons;
    while (ptr != NULL) {
      afficherLutin(ptr->ent.image, ptr->ent.x, ptr->ent.y);
      ptr = ptr->next;
    }
  }
  
  
  
  
  
  void display_entite(entite ent) {
    afficherLutin(ent.image, ent.x, ent.y);
  }
  
  
  
  
  void moveMissile(l_entite* msl) {
    l_entite* ptr = msl;
    while (ptr != NULL) {
      ptr->ent.y -= MISS_SPEED;
      ptr = ptr->next;
    }
  }
  
  
  
  
  
  void addMissile(l_entite** head, entite vaisseau, int image) {
    add_entite(head, vaisseau.x + (LARGEUR_VAIS / 2), vaisseau.y - HAUTEUR_MISS, MISS_SPEED, image);
  }
  
  
  
  void updateScore() {
    score += 10;
    printf("Score: %d\n", score);
  
    char scoreText[20];
    sprintf(scoreText, "Score: %d", score);
    lutinTexte(scoreText, COULEUR_BLANC);
  }
  
  
  
  
  
  void detecterCollisions(l_entite* l_missile, l_entite* l_monstre) {
    l_entite *msl_ptr = l_missile, *msl_prev = NULL;
    l_entite *mon_ptr = l_monstre, *mon_prev = NULL;
  
    while (msl_ptr != NULL) {
      mon_ptr = l_monstre;
      mon_prev = NULL;
  
      while (mon_ptr != NULL) {
        if (msl_ptr->ent.x >= mon_ptr->ent.x &&
          msl_ptr->ent.x <= (mon_ptr->ent.x + LARGEUR_MONS) &&
          msl_ptr->ent.y >= mon_ptr->ent.y &&
          msl_ptr->ent.y <= (mon_ptr->ent.y + HAUTEUR_MONS)) {
  
  
        remove_entite(&l_missile, msl_ptr);
        remove_entite(&l_monstre, mon_ptr);
  
  
        updateScore();
  
  
        break;
          }
          mon_prev = mon_ptr;
          mon_ptr = mon_ptr->next;
      }
      msl_prev = msl_ptr;
      msl_ptr = msl_ptr->next;
    }
  }