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  Creating modules                                            {#creating-modules}
  ================
  Modules in RIOT are well-defined units of code that provide a set of features
  to your application. This includes also drivers and to a certain extent ports
  for CPUs and boards (with some exceptions, see <!-- @ref porting-guide --> the
  porting guide for further information).
  
  The general structure                                  {#the-general-structure}
  =====================
  Like @ref creating-an-application "applications", modules are directories
  containing source files and a Makefile. Additionally their API can be defined
  in one or more header files, residing in the include path of their
  super-module.
  
  E.g. the @ref sys_shell module is implemented in `sys/shell` and defines its
  API in `sys/include/shell.h` and the @ref drivers_isl29020 driver is
  implemented in `drivers/isl29020` and defines its API in
  `drivers/include/isl29020.h`.
  
  A module's Makefile just needs to include `Makefile.base` in the RIOT
  repository:
  
  ~~~~~~~~~~~~~~~~~~~ {.mk}
  include $(RIOTBASE)/Makefile
  ~~~~~~~~~~~~~~~~~~~
  
  If your module's name differs from the name of the directory it resides in you
  need to set the `MODULE` macro in addition.
  
  When compiled a module always provides a `MODULE_<MODULENAME>` macro to the
  system. This way, other modules can check if the module is available in the
  current configuration or not.
  
  Modules can be used by adding their name to the `USEMODULE` macro of your
  application's Makefile.
  
  Module dependencies
  ===================
  Your module may depend on other modules to minimize code duplication. These
  dependencies are defined in `Makefile.dep` with the following syntax:
  
  ~~~~~~~~~~~~~~~~~~~ {.mk}
  ifneq (,$(filter your_module,$(USEMODULE))) # if module in USEMODULE
    USEMODULE += dep1                         # add dependencies to USEMODULE
    USEMODULE += dep2
  endif
  ~~~~~~~~~~~~~~~~~~~
  
  Note, that `Makefile.dep` is processed only once so you have to take care to
  add the dependency block for your module *before* your dependencies pull in
  their dependencies.
  
  Modules outside of RIOTBASE                      {#modules-outside-of-riotbase}
  ===========================
  Modules can be defined outside `RIOTBASE`. In addition to add it to `USEMODULE`
  the user needs to add the path to the module to `EXTERNAL_MODULES` and add the
  include path to the API definitions to `INCLUDES`.
  
  Pseudomodules                                                  {#pseudomodules}
  =============
  Pseudomodules are modules that do not have any code. Their main use cases are
  to provide base information for dependencies to other modules or information to
  the code base via the `MODULE_<MODULENAME>` macro. Pseudomodules can provide
  header files too, if need be. To create a pseudomodule just add its name to the
  `PSEUDOMODULES` macro in `Makefile.pseudomodules`.