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reseau statique a...
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/*
* Copyright (C) 2016 Alexander Aring <aar@pengutronix.de>
* Freie Universität Berlin
* HAW Hamburg
* Kaspar Schleiser <kaspar@schleiser.de>
*
* This file is subject to the terms and conditions of the GNU Lesser
* General Public License v2.1. See the file LICENSE in the top level
* directory for more details.
*/
/**
* @defgroup net_sock_udp UDP sock API
* @ingroup net_sock
* @brief Sock submodule for UDP
*
* How To Use
* ----------
* First you need to @ref including-modules "include" a module that implements
* this API in your application's Makefile. For example the implementation for
* @ref net_gnrc "GNRC" is called `gnrc_sock_udp`.
*
* ### A Simple UDP Echo Server
*
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.c}
* #include <stdio.h>
*
* #include "net/sock/udp.h"
*
* uint8_t buf[128];
*
* int main(void)
* {
* sock_udp_ep_t local = SOCK_IPV6_EP_ANY;
* sock_udp_t sock;
*
* local.port = 12345;
*
* if (sock_udp_create(&sock, &local, NULL, 0) < 0) {
* puts("Error creating UDP sock");
* return 1;
* }
*
* while (1) {
* sock_udp_ep_t remote;
* ssize_t res;
*
* if ((res = sock_udp_recv(&sock, buf, sizeof(buf), SOCK_NO_TIMEOUT,
* &remote)) >= 0) {
* puts("Received a message");
* if (sock_udp_send(&sock, buf, res, &remote) < 0) {
* puts("Error sending reply");
* }
* }
* }
*
* return 0;
* }
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*
* Above you see a simple UDP echo server. Don't forget to also
* @ref including-modules "include" the IPv6 module of your networking
* implementation (e.g. `gnrc_ipv6_default` for @ref net_gnrc GNRC) and at least
* one network device.
*
* After including the header file for @ref net_sock_udp "UDP sock", we create some
* buffer space `buf` to store the data received by the server:
*
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.c}
* #include "net/sock/udp.h"
*
* uint8_t buf[128];
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*
* To be able to listen for incoming packets we bind the `sock` by setting a
* local end point with a port (`12345` in this case).
*
* We then proceed to create the `sock`. It is bound to `local` and thus listens
* for UDP packets with @ref udp_hdr_t::dst_port "destination port" `12345`.
* Since we don't need any further configuration we set the flags to 0.
* In case of an error we stop the program:
*
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.c}
* sock_udp_ep_t local = SOCK_IPV6_EP_ANY;
* sock_udp_t sock;
*
* local.port = 12345;
*
* if (sock_udp_create(&sock, &local, NULL, 0) < 0) {
* puts("Error creating UDP sock");
* return 1;
* }
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*
* The application then waits indefinitely for an incoming message in `buf`
* from `remote`. If we want to timeout this wait period we could alternatively
* set the `timeout` parameter of @ref sock_udp_recv() to a value != @ref
* SOCK_NO_TIMEOUT. If an error occurs on receive we just ignore it and
* continue looping.
*
* If we receive a message we use its `remote` to reply. In case of an error on
* send we print an according message:
*
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.c}
* while (1) {
* sock_udp_ep_t remote;
* ssize_t res;
*
* if ((res = sock_udp_recv(&sock, buf, sizeof(buf), SOCK_NO_TIMEOUT,
* &remote)) >= 0) {
* puts("Received a message");
* if (sock_udp_send(&sock, buf, res, &remote) < 0) {
* puts("Error sending reply");
* }
* }
* }
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*
* ### A Simple UDP Echo Client
* There are two kinds of clients. Those that do expect a reply and those who
* don't. A client that does not require a reply is very simple to implement in
* one line:
*
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.c}
* res = sock_udp_send(NULL, data, data_len, &remote);
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*
* With `data` being the data sent, `data_len` the length of `data` and `remote`
* the remote end point the packet that is is to be sent.
*
* To see some other capabilities we look at a more complex example in form of
* the counter of the echo server above:
*
*
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.c}
* #include <stdio.h>
*
* #include "net/af.h"
* #include "net/protnum.h"
* #include "net/ipv6/addr.h"
* #include "net/sock/udp.h"
* #include "xtimer.h"
*
* uint8_t buf[7];
*
* int main(void)
* {
* sock_udp_ep_t local = SOCK_IPV6_EP_ANY;
* sock_udp_t sock;
*
* local.port = 0xabcd;
*
* if (sock_udp_create(&sock, &local, NULL, 0) < 0) {
* puts("Error creating UDP sock");
* return 1;
* }
*
*
* while (1) {
* sock_udp_ep_t remote = { .family = AF_INET6 };
* ssize_t res;
*
* remote.port = 12345;
* ipv6_addr_set_all_nodes_multicast((ipv6_addr_t *)&remote.addr.ipv6,
* IPV6_ADDR_MCAST_SCP_LINK_LOCAL);
* if (sock_udp_send(&sock, "Hello!", sizeof("Hello!"), &remote) < 0) {
* puts("Error sending message");
* sock_udp_close(&sock);
* return 1;
* }
* if ((res = sock_udp_recv(&sock, buf, sizeof(buf), 1 * SEC_IN_USEC,
* NULL)) < 0) {
* if (res == -ETIMEDOUT) {
* puts("Timed out");
* }
* else {
* puts("Error receiving message");
* }
* }
* else {
* printf("Received message: \"");
* for (int i = 0; i < res; i++) {
* printf("%c", buf[i]);
* }
* printf("\"\n");
* }
* xtimer_sleep(1);
* }
*
* return 0;
* }
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*
* Again: Don't forget to also @ref including-modules "include" the IPv6 module
* of your networking implementation (e.g. `gnrc_ipv6_default` for
* @ref net_gnrc "GNRC") and at least one network device.
*
* We first create again a `sock` with a local end point bound to any IPv6
* address and some port. Note that we also could specify the remote here and
* not use it with @ref sock_udp_send().
*
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.c}
* sock_udp_ep_t local = SOCK_IPV6_EP_ANY;
* sock_udp_t sock;
*
* local.port = 0xabcd;
*
* if (sock_udp_create(&sock, &local, NULL, 0) < 0) {
* puts("Error creating UDP sock");
* return 1;
* }
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*
* We then create a remote end point with the [link-local all nodes multicast
* address](https://tools.ietf.org/html/rfc4291#page-16) (`ff02::1`) and port
* `12345` and send a "Hello!" message to that end point.
*
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.c}
* sock_udp_ep_t remote = { .family = AF_INET6 };
* ssize_t res;
*
* remote.port = 12345;
* ipv6_addr_set_all_nodes_multicast((ipv6_addr_t *)&remote.addr.ipv6,
* IPV6_ADDR_MCAST_SCP_LINK_LOCAL);
* if (sock_udp_send(&sock, "Hello!", sizeof("Hello!"), &remote) < 0) {
* puts("Error sending message");
* sock_udp_close();
* return 1;
* }
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*
* We then wait a second for a reply and print it when it is received.
*
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.c}
* if ((res = sock_udp_recv(&sock, buf, sizeof(buf), 1 * SEC_IN_USEC,
* NULL)) < 0) {
* if (res == -ETIMEDOUT) {
* puts("Timed out");
* }
* else {
* puts("Error receiving message");
* }
* }
* else {
* printf("Received message: \"");
* for (int i = 0; i < res; i++) {
* printf("%c", buf[i]);
* }
* printf("\"\n");
* }
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*
* Finally, we wait a second before sending out the next "Hello!" with
* `xtimer_sleep(1)`.
*
* @{
*
* @file
* @brief UDP sock definitions
*
* @author Alexander Aring <aar@pengutronix.de>
* @author Simon Brummer <simon.brummer@haw-hamburg.de>
* @author Cenk Gündoğan <mail@cgundogan.de>
* @author Peter Kietzmann <peter.kietzmann@haw-hamburg.de>
* @author Martine Lenders <m.lenders@fu-berlin.de>
* @author Kaspar Schleiser <kaspar@schleiser.de>
*/
#ifndef NET_SOCK_UDP_H_
#define NET_SOCK_UDP_H_
#include <assert.h>
#include <stdint.h>
#include <stdlib.h>
#include <sys/types.h>
#include "net/sock.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct _sock_tl_ep sock_udp_ep_t; /**< An end point for a UDP sock object */
/**
* @brief Type for a UDP sock object
*
* @note API implementors: `struct sock_udp` needs to be defined by
* implementation-specific `sock_types.h`.
*/
typedef struct sock_udp sock_udp_t;
/**
* @brief Creates a new UDP sock object
*
* @pre `(sock != NULL)`
* @pre `(local == NULL) || (local->port != 0)`
* @pre `(remote == NULL) || (remote->port != 0)`
*
* @param[out] sock The resulting sock object.
* @param[in] local Local end point for the sock object.
* May be NULL.
* sock_udp_ep_t::port may not be 0 if `local != NULL`.
* sock_udp_ep_t::netif must either be
* @ref SOCK_ADDR_ANY_NETIF or equal to
* sock_udp_ep_t::netif of @p remote if `remote != NULL`.
* If NULL @ref sock_udp_send() may bind implicitly.
* @param[in] remote Remote end point for the sock object.
* May be `NULL` but then the `remote` parameter of
* @ref sock_udp_send() may not be `NULL` and or it will
* always error with return value -ENOTCONN.
* sock_udp_ep_t::port may not be 0 if `remote != NULL`.
* sock_udp_ep_t::netif must either be
* @ref SOCK_ADDR_ANY_NETIF or equal to sock_udp_ep_t::netif
* of @p local if `local != NULL`.
* @param[in] flags Flags for the sock object. See also
* [sock flags](net_sock_flags).
* May be 0.
*
* @return 0 on success.
* @return -EADDRINUSE, if `local != NULL` and @p local is already used
* elsewhere
* @return -EAFNOSUPPORT, if `local != NULL` or `remote != NULL` and
* sock_udp_ep_t::family of @p local or @p remote is not supported.
* @return -EINVAL, if sock_udp_ep_t::addr of @p remote is an invalid address.
* @return -EINVAL, if sock_udp_ep_t::netif of @p local or @p remote are not a
* valid interfaces or contradict each other (i.e.
* `(local->netif != remote->netif) &&
* ((local->netif != SOCK_ADDR_ANY_NETIF) ||
* (remote->netif != SOCK_ADDR_ANY_NETIF))` if neither is `NULL`).
* @return -ENOMEM, if not enough resources can be provided for `sock` to be
* created.
*/
int sock_udp_create(sock_udp_t *sock, const sock_udp_ep_t *local,
const sock_udp_ep_t *remote, uint16_t flags);
/**
* @brief Closes a UDP sock object
*
* @pre `(sock != NULL)`
*
* @param[in] sock A UDP sock object.
*/
void sock_udp_close(sock_udp_t *sock);
/**
* @brief Gets the local end point of a UDP sock object
*
* @pre `(sock != NULL) && (ep != NULL)`
*
* @param[in] sock A UDP sock object.
* @param[out] ep The local end point.
*
* @return 0 on success.
* @return -EADDRNOTAVAIL, when @p sock has no local end point.
*/
int sock_udp_get_local(sock_udp_t *sock, sock_udp_ep_t *ep);
/**
* @brief Gets the remote end point of a UDP sock object
* @pre `(sock != NULL) && (ep != NULL)`
*
* @param[in] sock A UDP sock object.
* @param[out] ep The remote end point.
*
* @return 0 on success.
* @return -ENOTCONN, when @p sock has no remote end point bound to it.
*/
int sock_udp_get_remote(sock_udp_t *sock, sock_udp_ep_t *ep);
/**
* @brief Receives a UDP message from a remote end point
*
* @pre `(sock != NULL) && (data != NULL) && (max_len > 0)`
*
* @param[in] sock A raw IPv4/IPv6 sock object.
* @param[out] data Pointer where the received data should be stored.
* @param[in] max_len Maximum space available at @p data.
* @param[in] timeout Timeout for receive in microseconds.
* If 0 and no data is available, the function returns
* immediately.
* May be @ref SOCK_NO_TIMEOUT for no timeout (wait until
* data is available).
* @param[out] remote Remote end point of the received data.
* May be `NULL`, if it is not required by the application.
*
* @note Function blocks if no packet is currently waiting.
*
* @return The number of bytes received on success.
* @return 0, if no received data is available, but everything is in order.
* @return -EADDRNOTAVAIL, if local of @p sock is not given.
* @return -EAGAIN, if @p timeout is `0` and no data is available.
* @return -ENOBUFS, if buffer space is not large enough to store received
* data.
* @return -ENOMEM, if no memory was available to receive @p data.
* @return -EPROTO, if source address of received packet did not equal
* the remote of @p sock.
* @return -ETIMEDOUT, if @p timeout expired.
*/
ssize_t sock_udp_recv(sock_udp_t *sock, void *data, size_t max_len,
uint32_t timeout, sock_udp_ep_t *remote);
/**
* @brief Sends a UDP message to remote end point
*
* @pre `((sock != NULL || remote != NULL)) && (if (len != 0): (data != NULL))`
*
* @param[in] sock A raw IPv4/IPv6 sock object. May be `NULL`.
* A sensible local end point should be selected by the
* implementation in that case.
* @param[in] data Pointer where the received data should be stored.
* May be `NULL` if `len == 0`.
* @param[in] len Maximum space available at @p data.
* @param[in] remote Remote end point for the sent data.
* May be `NULL`, if @p sock has a remote end point.
* sock_udp_ep_t::family may be AF_UNSPEC, if local
* end point of @p sock provides this information.
* sock_udp_ep_t::port may not be 0.
*
* @return The number of bytes sent on success.
* @return -EAFNOSUPPORT, if `remote != NULL` and sock_udp_ep_t::family of
* @p remote is != AF_UNSPEC and not supported.
* @return -EHOSTUNREACH, if @p remote or remote end point of @p sock is not
* reachable.
* @return -EINVAL, if sock_udp_ep_t::addr of @p remote is an invalid address.
* @return -EINVAL, if sock_udp_ep_t::netif of @p remote is not a valid
* interface or contradicts the given local interface (i.e.
* neither the local end point of `sock` nor remote are assigned to
* `SOCK_ADDR_ANY_NETIF` but are nevertheless different.
* @return -EINVAL, if sock_udp_ep_t::port of @p remote is 0.
* @return -ENOMEM, if no memory was available to send @p data.
* @return -ENOTCONN, if `remote == NULL`, but @p sock has no remote end point.
*/
ssize_t sock_udp_send(sock_udp_t *sock, const void *data, size_t len,
const sock_udp_ep_t *remote);
#include "sock_types.h"
#ifdef __cplusplus
}
#endif
#endif /* NET_SOCK_UDP_H_ */
/** @} */
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