#include #include extern int canon; extern int missile; extern int sbire; extern int bouillie; extern struct liste_entite *enemies; extern struct liste_entite *tires; extern struct entite joueur; extern char Nom[20]; extern char input; extern int hitboxcanonL; extern int hitboxcanonH; extern int hitboxmissileL; extern int hitboxmissileH; extern int hitboxsbireL; extern int hitboxsbireH; extern int hitboxbouillieL; extern int hitboxbouillieH; void initialiser();