#include #include #include typedef struct node* Node; typedef struct node { char letter; Node next[26]; bool endWord; }node; void mk_empty_tree(Node* Tree) { *Tree = NULL; } bool is_empty_tree(Node* Tree) { return(*Tree==NULL); } void init_tree(Node* Tree) { if(is_empty_tree(Tree)) { *Tree = malloc(sizeof(Node)); Tree->letter = '?'; Tree->endWord = false; for(int i=0; i<26; i++) Tree->next[i] = NULL; } } void add_in_tree(Node Tree, char word[]) { char letter = word[0]; while(letter != '/0') { if(Tree->next[letter-'a']!=NULL) Tree = Tree->next[letter-'a']; else { Node new = NULL; new = malloc(sizeof(Node)); new->letter = letter; for(int i=0; i<26; i++) { new->next[i]=NULL; } Tree->next[letter-'a'] = new; } } } int main(int argc, char argv[]) { return 0; }