/* LUFA Library Copyright (C) Dean Camera, 2017. dean [at] fourwalledcubicle [dot] com www.lufa-lib.org */ /* Copyright 2017 Dean Camera (dean [at] fourwalledcubicle [dot] com) Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that the copyright notice and this permission notice and warranty disclaimer appear in supporting documentation, and that the name of the author not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. The author disclaims all warranties with regard to this software, including all implied warranties of merchantability and fitness. In no event shall the author be liable for any special, indirect or consequential damages or any damages whatsoever resulting from loss of use, data or profits, whether in an action of contract, negligence or other tortious action, arising out of or in connection with the use or performance of this software. */ /** \file * \brief Board specific Buttons driver header for the Fletchtronics BUMBLEB. * \copydetails Group_Buttons_BUMBLEB * * \note This file should not be included directly. It is automatically included as needed by the Buttons driver * dispatch header located in LUFA/Drivers/Board/Buttons.h. */ /** \ingroup Group_Buttons * \defgroup Group_Buttons_BUMBLEB BUMBLEB * \brief Board specific Buttons driver header for the Fletchtronics BUMBLEB. * * Board specific buttons driver header for the Fletchtronics BUMBLEB (http://fletchtronics.net/bumble-b). The BUMBLEB * third-party board does not include any on-board peripherals, but does have an officially recommended external peripheral * layout for buttons, LEDs and a Joystick. * * * * *
NameInfoActive LevelPort Pin
BUTTONS_BUTTON1HWB ButtonLowPORTD.7
* * @{ */ #ifndef __BUTTONS_BUMBLEB_H__ #define __BUTTONS_BUMBLEB_H__ /* Includes: */ #include "../../../../Common/Common.h" /* Enable C linkage for C++ Compilers: */ #if defined(__cplusplus) extern "C" { #endif /* Preprocessor Checks: */ #if !defined(__INCLUDE_FROM_BUTTONS_H) #error Do not include this file directly. Include LUFA/Drivers/Board/Buttons.h instead. #endif /* Public Interface - May be used in end-application: */ /* Macros: */ /** Button mask for the first button on the board. */ #define BUTTONS_SEL (1 << 5) //PB5 #define BUTTONS_STOP (1 << 7) //PB7 #define BUTTONS_BAS (1 << 5) //PF5 #define BUTTONS_DROITE (1 << 4) //PF4 #define BUTTONS_GAUCHE (1 << 1) //PF1 #define BUTTONS_HAUT (1 << 0) //PF0 /* Inline Functions: */ #if !defined(__DOXYGEN__) //BUTTON SEL // static inline void Buttons_Init_SEL(void) { DDRB &= ~BUTTONS_SEL; PORTB |= BUTTONS_SEL; } static inline void Buttons_Disable_SEL(void) { DDRB &= ~BUTTONS_SEL; PORTB &= ~BUTTONS_SEL; } // BUTTON STOP static inline void Buttons_Init_STOP(void) { DDRB &= ~BUTTONS_STOP; PORTB |= BUTTONS_STOP; } // BUTTON STOP static inline void Buttons_Disable_STOP(void) { DDRB &= ~BUTTONS_STOP; PORTB |= BUTTONS_STOP; } //BUTTON BAS static inline void Buttons_Init_BAS(void) { DDRF &= ~BUTTONS_BAS; //PORTF |= BUTTONS_BAS; } static inline void Buttons_Disable_BAS(void) { DDRF &= ~BUTTONS_BAS; PORTF &= ~BUTTONS_BAS; } //BUTTON DROITE static inline void Buttons_Init_DROITE(void) { DDRF &= ~BUTTONS_DROITE; //PORTF |= BUTTONS_DROITE; } static inline void Buttons_Disable_DROITE(void) { DDRF &= ~BUTTONS_DROITE; PORTF &= ~BUTTONS_DROITE; } //BUTTON GAUCHE static inline void Buttons_Init_GAUCHE(void) { DDRF &= ~BUTTONS_GAUCHE; // PORTF |= BUTTONS_GAUCHE; } static inline void Buttons_Disable_GAUCHE(void) { DDRF &= ~BUTTONS_GAUCHE; PORTF &= ~BUTTONS_GAUCHE; } //BUTTON HAUT static inline void Buttons_Init_HAUT(void) { DDRF &= ~BUTTONS_HAUT; //PORTF |= BUTTONS_HAUT; pas besoin, ne sert que pour le port b apparemment faudrait enlever cette ligne pour tous les boutons sauf pour le port B } static inline void Buttons_Disable_HAUT(void) { DDRF &= ~BUTTONS_HAUT; PORTF &= ~BUTTONS_HAUT; } //SEL static inline uint8_t Buttons_GetStatus_V(void) ATTR_WARN_UNUSED_RESULT; static inline uint8_t Buttons_GetStatus_V(void) { return ((PINB & BUTTONS_SEL) ^ BUTTONS_SEL); } //STOP static inline uint8_t Buttons_GetStatus_STOP(void) ATTR_WARN_UNUSED_RESULT; static inline uint8_t Buttons_GetStatus_STOP(void) { return ((PINB & BUTTONS_STOP) ^ BUTTONS_STOP); } //BAS static inline uint8_t Buttons_GetStatus_BAS(void) ATTR_WARN_UNUSED_RESULT; static inline uint8_t Buttons_GetStatus_BAS(void) { return (PINF & BUTTONS_BAS) ; } //DROITE static inline uint8_t Buttons_GetStatus_DROITE(void) ATTR_WARN_UNUSED_RESULT; static inline uint8_t Buttons_GetStatus_DROITE(void) { return (PINF & BUTTONS_DROITE) ; } //GAUCHE static inline uint8_t Buttons_GetStatus_GAUCHE(void) ATTR_WARN_UNUSED_RESULT; static inline uint8_t Buttons_GetStatus_GAUCHE(void) { return (PINF & BUTTONS_GAUCHE); } //Seul le bouton haut est fonctionnel, il faut changer les init et les return de chaque bouton (sauf le bouton du joystick) de la meme maniere //HAUT static inline uint8_t Buttons_GetStatus_HAUT(void) ATTR_WARN_UNUSED_RESULT; static inline uint8_t Buttons_GetStatus_HAUT(void) { return (PINF & BUTTONS_HAUT) ; } #endif /* Disable C linkage for C++ Compilers: */ #if defined(__cplusplus) } #endif #endif /** @} */