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  /*
   * Copyright (C) 2016 Alexander Aring <aar@pengutronix.de>
   *                    Freie Universität Berlin
   *                    HAW Hamburg
   *                    Kaspar Schleiser <kaspar@schleiser.de>
   *
   * This file is subject to the terms and conditions of the GNU Lesser
   * General Public License v2.1. See the file LICENSE in the top level
   * directory for more details.
   */
  
  /**
   * @defgroup    net_sock_udp    UDP sock API
   * @ingroup     net_sock
   * @brief       Sock submodule for UDP
   *
   * How To Use
   * ----------
   * First you need to @ref including-modules "include" a module that implements
   * this API in your application's Makefile. For example the implementation for
   * @ref net_gnrc "GNRC" is called `gnrc_sock_udp`.
   *
   * ### A Simple UDP Echo Server
   *
   * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.c}
   * #include <stdio.h>
   *
   * #include "net/sock/udp.h"
   *
   * uint8_t buf[128];
   *
   * int main(void)
   * {
   *     sock_udp_ep_t local = SOCK_IPV6_EP_ANY;
   *     sock_udp_t sock;
   *
   *     local.port = 12345;
   *
   *     if (sock_udp_create(&sock, &local, NULL, 0) < 0) {
   *         puts("Error creating UDP sock");
   *         return 1;
   *     }
   *
   *     while (1) {
   *         sock_udp_ep_t remote;
   *         ssize_t res;
   *
   *         if ((res = sock_udp_recv(&sock, buf, sizeof(buf), SOCK_NO_TIMEOUT,
   *                                  &remote)) >= 0) {
   *             puts("Received a message");
   *             if (sock_udp_send(&sock, buf, res, &remote) < 0) {
   *                 puts("Error sending reply");
   *             }
   *         }
   *     }
   *
   *     return 0;
   * }
   * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   *
   * Above you see a simple UDP echo server. Don't forget to also
   * @ref including-modules "include" the IPv6 module of your networking
   * implementation (e.g. `gnrc_ipv6_default` for @ref net_gnrc GNRC) and at least
   * one network device.
   *
   * After including the header file for @ref net_sock_udp "UDP sock", we create some
   * buffer space `buf` to store the data received by the server:
   *
   * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.c}
   * #include "net/sock/udp.h"
   *
   * uint8_t buf[128];
   * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   *
   * To be able to listen for incoming packets we bind the `sock` by setting a
   * local end point with a port (`12345` in this case).
   *
   * We then proceed to create the `sock`. It is bound to `local` and thus listens
   * for UDP packets with @ref udp_hdr_t::dst_port "destination port" `12345`.
   * Since we don't need any further configuration we set the flags to 0.
   * In case of an error we stop the program:
   *
   * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.c}
   *     sock_udp_ep_t local = SOCK_IPV6_EP_ANY;
   *     sock_udp_t sock;
   *
   *     local.port = 12345;
   *
   *     if (sock_udp_create(&sock, &local, NULL, 0) < 0) {
   *         puts("Error creating UDP sock");
   *         return 1;
   *     }
   * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   *
   * The application then waits indefinitely for an incoming message in `buf`
   * from `remote`. If we want to timeout this wait period we could alternatively
   * set the `timeout` parameter of @ref sock_udp_recv() to a value != @ref
   * SOCK_NO_TIMEOUT. If an error occurs on receive we just ignore it and
   * continue looping.
   *
   * If we receive a message we use its `remote` to reply. In case of an error on
   * send we print an according message:
   *
   * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.c}
   *     while (1) {
   *         sock_udp_ep_t remote;
   *         ssize_t res;
   *
   *         if ((res = sock_udp_recv(&sock, buf, sizeof(buf), SOCK_NO_TIMEOUT,
   *                                  &remote)) >= 0) {
   *             puts("Received a message");
   *             if (sock_udp_send(&sock, buf, res, &remote) < 0) {
   *                 puts("Error sending reply");
   *             }
   *         }
   *     }
   * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   *
   * ### A Simple UDP Echo Client
   * There are two kinds of clients. Those that do expect a reply and those who
   * don't. A client that does not require a reply is very simple to implement in
   * one line:
   *
   * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.c}
   * res = sock_udp_send(NULL, data, data_len, &remote);
   * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   *
   * With `data` being the data sent, `data_len` the length of `data` and `remote`
   * the remote end point the packet that is is to be sent.
   *
   * To see some other capabilities we look at a more complex example in form of
   * the counter of the echo server above:
   *
   *
   * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.c}
   * #include <stdio.h>
   *
   * #include "net/af.h"
   * #include "net/protnum.h"
   * #include "net/ipv6/addr.h"
   * #include "net/sock/udp.h"
   * #include "xtimer.h"
   *
   * uint8_t buf[7];
   *
   * int main(void)
   * {
   *     sock_udp_ep_t local = SOCK_IPV6_EP_ANY;
   *     sock_udp_t sock;
   *
   *     local.port = 0xabcd;
   *
   *     if (sock_udp_create(&sock, &local, NULL, 0) < 0) {
   *         puts("Error creating UDP sock");
   *         return 1;
   *     }
   *
   *
   *     while (1) {
   *         sock_udp_ep_t remote = { .family = AF_INET6 };
   *         ssize_t res;
   *
   *         remote.port = 12345;
   *         ipv6_addr_set_all_nodes_multicast((ipv6_addr_t *)&remote.addr.ipv6,
   *                                           IPV6_ADDR_MCAST_SCP_LINK_LOCAL);
   *         if (sock_udp_send(&sock, "Hello!", sizeof("Hello!"), &remote) < 0) {
   *             puts("Error sending message");
   *             sock_udp_close(&sock);
   *             return 1;
   *         }
   *         if ((res = sock_udp_recv(&sock, buf, sizeof(buf), 1 * US_PER_SEC,
   *                                 NULL)) < 0) {
   *             if (res == -ETIMEDOUT) {
   *                 puts("Timed out");
   *             }
   *             else {
   *                 puts("Error receiving message");
   *             }
   *         }
   *         else {
   *             printf("Received message: \"");
   *             for (int i = 0; i < res; i++) {
   *                 printf("%c", buf[i]);
   *             }
   *             printf("\"\n");
   *         }
   *         xtimer_sleep(1);
   *     }
   *
   *     return 0;
   * }
   * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   *
   * Again: Don't forget to also @ref including-modules "include" the IPv6 module
   * of your networking implementation (e.g. `gnrc_ipv6_default` for
   * @ref net_gnrc "GNRC") and at least one network device.
   *
   * We first create again a `sock` with a local end point bound to any IPv6
   * address and some port. Note that we also could specify the remote here and
   * not use it with @ref sock_udp_send().
   *
   * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.c}
   *     sock_udp_ep_t local = SOCK_IPV6_EP_ANY;
   *     sock_udp_t sock;
   *
   *     local.port = 0xabcd;
   *
   *     if (sock_udp_create(&sock, &local, NULL, 0) < 0) {
   *         puts("Error creating UDP sock");
   *         return 1;
   *     }
   * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   *
   * We then create a remote end point with the [link-local all nodes multicast
   * address](https://tools.ietf.org/html/rfc4291#page-16) (`ff02::1`) and port
   * `12345` and send a "Hello!" message to that end point.
   *
   * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.c}
   *         sock_udp_ep_t remote = { .family = AF_INET6 };
   *         ssize_t res;
   *
   *         remote.port = 12345;
   *         ipv6_addr_set_all_nodes_multicast((ipv6_addr_t *)&remote.addr.ipv6,
   *                                           IPV6_ADDR_MCAST_SCP_LINK_LOCAL);
   *         if (sock_udp_send(&sock, "Hello!", sizeof("Hello!"), &remote) < 0) {
   *             puts("Error sending message");
   *             sock_udp_close(&sock);
   *             return 1;
   *         }
   * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   *
   * We then wait a second for a reply and print it when it is received.
   *
   * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.c}
   *         if ((res = sock_udp_recv(&sock, buf, sizeof(buf), 1 * US_PER_SEC,
   *                                 NULL)) < 0) {
   *             if (res == -ETIMEDOUT) {
   *                 puts("Timed out");
   *             }
   *             else {
   *                 puts("Error receiving message");
   *             }
   *         }
   *         else {
   *             printf("Received message: \"");
   *             for (int i = 0; i < res; i++) {
   *                 printf("%c", buf[i]);
   *             }
   *             printf("\"\n");
   *         }
   * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   *
   * Finally, we wait a second before sending out the next "Hello!" with
   * `xtimer_sleep(1)`.
   *
   * @{
   *
   * @file
   * @brief   UDP sock definitions
   *
   * @author  Alexander Aring <aar@pengutronix.de>
   * @author  Simon Brummer <simon.brummer@haw-hamburg.de>
   * @author  Cenk Gündoğan <mail@cgundogan.de>
   * @author  Peter Kietzmann <peter.kietzmann@haw-hamburg.de>
   * @author  Martine Lenders <m.lenders@fu-berlin.de>
   * @author  Kaspar Schleiser <kaspar@schleiser.de>
   */
  #ifndef NET_SOCK_UDP_H
  #define NET_SOCK_UDP_H
  
  #include <assert.h>
  #include <stdint.h>
  #include <stdlib.h>
  #include <sys/types.h>
  
  #include "net/sock.h"
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  typedef struct _sock_tl_ep sock_udp_ep_t;   /**< An end point for a UDP sock object */
  
  /**
   * @brief   Type for a UDP sock object
   *
   * @note    API implementors: `struct sock_udp` needs to be defined by
   *         implementation-specific `sock_types.h`.
   */
  typedef struct sock_udp sock_udp_t;
  
  /**
   * @brief   Creates a new UDP sock object
   *
   * @pre `(sock != NULL)`
   * @pre `(local == NULL) || (local->port != 0)`
   * @pre `(remote == NULL) || (remote->port != 0)`
   *
   * @param[out] sock     The resulting sock object.
   * @param[in] local     Local end point for the sock object.
   *                      May be NULL.
   *                      sock_udp_ep_t::port may not be 0 if `local != NULL`.
   *                      sock_udp_ep_t::netif must either be
   *                      @ref SOCK_ADDR_ANY_NETIF or equal to
   *                      sock_udp_ep_t::netif of @p remote if `remote != NULL`.
   *                      If NULL @ref sock_udp_send() may bind implicitly.
   * @param[in] remote    Remote end point for the sock object.
   *                      May be `NULL` but then the `remote` parameter of
   *                      @ref sock_udp_send() may not be `NULL` and or it will
   *                      always error with return value -ENOTCONN.
   *                      sock_udp_ep_t::port may not be 0 if `remote != NULL`.
   *                      sock_udp_ep_t::netif must either be
   *                      @ref SOCK_ADDR_ANY_NETIF or equal to sock_udp_ep_t::netif
   *                      of @p local if `local != NULL`.
   * @param[in] flags     Flags for the sock object. See also
   *                      [sock flags](@ref net_sock_flags).
   *                      May be 0.
   *
   * @return  0 on success.
   * @return  -EADDRINUSE, if `local != NULL` and @p local is already used
   *         elsewhere
   * @return  -EAFNOSUPPORT, if `local != NULL` or `remote != NULL` and
   *          sock_udp_ep_t::family of @p local or @p remote is not supported.
   * @return  -EINVAL, if sock_udp_ep_t::addr of @p remote is an invalid address.
   * @return  -EINVAL, if sock_udp_ep_t::netif of @p local or @p remote are not a
   *          valid interfaces or contradict each other (i.e.
   *          `(local->netif != remote->netif) &&
   *          ((local->netif != SOCK_ADDR_ANY_NETIF) ||
   *          (remote->netif != SOCK_ADDR_ANY_NETIF))` if neither is `NULL`).
   * @return  -ENOMEM, if not enough resources can be provided for `sock` to be
   *          created.
   */
  int sock_udp_create(sock_udp_t *sock, const sock_udp_ep_t *local,
                      const sock_udp_ep_t *remote, uint16_t flags);
  
  /**
   * @brief   Closes a UDP sock object
   *
   * @pre `(sock != NULL)`
   *
   * @param[in] sock  A UDP sock object.
   */
  void sock_udp_close(sock_udp_t *sock);
  
  /**
   * @brief   Gets the local end point of a UDP sock object
   *
   * @pre `(sock != NULL) && (ep != NULL)`
   *
   * @param[in] sock  A UDP sock object.
   * @param[out] ep   The local end point.
   *
   * @return  0 on success.
   * @return  -EADDRNOTAVAIL, when @p sock has no local end point.
   */
  int sock_udp_get_local(sock_udp_t *sock, sock_udp_ep_t *ep);
  
  /**
   * @brief   Gets the remote end point of a UDP sock object
   * @pre `(sock != NULL) && (ep != NULL)`
   *
   * @param[in] sock  A UDP sock object.
   * @param[out] ep   The remote end point.
   *
   * @return  0 on success.
   * @return  -ENOTCONN, when @p sock has no remote end point bound to it.
   */
  int sock_udp_get_remote(sock_udp_t *sock, sock_udp_ep_t *ep);
  
  /**
   * @brief   Receives a UDP message from a remote end point
   *
   * @pre `(sock != NULL) && (data != NULL) && (max_len > 0)`
   *
   * @param[in] sock      A raw IPv4/IPv6 sock object.
   * @param[out] data     Pointer where the received data should be stored.
   * @param[in] max_len   Maximum space available at @p data.
   * @param[in] timeout   Timeout for receive in microseconds.
   *                      If 0 and no data is available, the function returns
   *                      immediately.
   *                      May be @ref SOCK_NO_TIMEOUT for no timeout (wait until
   *                      data is available).
   * @param[out] remote   Remote end point of the received data.
   *                      May be `NULL`, if it is not required by the application.
   *
   * @note    Function blocks if no packet is currently waiting.
   *
   * @return  The number of bytes received on success.
   * @return  0, if no received data is available, but everything is in order.
   * @return  -EADDRNOTAVAIL, if local of @p sock is not given.
   * @return  -EAGAIN, if @p timeout is `0` and no data is available.
   * @return  -ENOBUFS, if buffer space is not large enough to store received
   *          data.
   * @return  -ENOMEM, if no memory was available to receive @p data.
   * @return  -EPROTO, if source address of received packet did not equal
   *          the remote of @p sock.
   * @return  -ETIMEDOUT, if @p timeout expired.
   */
  ssize_t sock_udp_recv(sock_udp_t *sock, void *data, size_t max_len,
                        uint32_t timeout, sock_udp_ep_t *remote);
  
  /**
   * @brief   Sends a UDP message to remote end point
   *
   * @pre `((sock != NULL || remote != NULL)) && (if (len != 0): (data != NULL))`
   *
   * @param[in] sock      A raw IPv4/IPv6 sock object. May be `NULL`.
   *                      A sensible local end point should be selected by the
   *                      implementation in that case.
   * @param[in] data      Pointer where the received data should be stored.
   *                      May be `NULL` if `len == 0`.
   * @param[in] len       Maximum space available at @p data.
   * @param[in] remote    Remote end point for the sent data.
   *                      May be `NULL`, if @p sock has a remote end point.
   *                      sock_udp_ep_t::family may be AF_UNSPEC, if local
   *                      end point of @p sock provides this information.
   *                      sock_udp_ep_t::port may not be 0.
   *
   * @return  The number of bytes sent on success.
   * @return  -EAFNOSUPPORT, if `remote != NULL` and sock_udp_ep_t::family of
   *          @p remote is != AF_UNSPEC and not supported.
   * @return  -EHOSTUNREACH, if @p remote or remote end point of @p sock is not
   *          reachable.
   * @return  -EINVAL, if sock_udp_ep_t::addr of @p remote is an invalid address.
   * @return  -EINVAL, if sock_udp_ep_t::netif of @p remote is not a valid
   *          interface or contradicts the given local interface (i.e.
   *          neither the local end point of `sock` nor remote are assigned to
   *          `SOCK_ADDR_ANY_NETIF` but are nevertheless different.
   * @return  -EINVAL, if sock_udp_ep_t::port of @p remote is 0.
   * @return  -ENOMEM, if no memory was available to send @p data.
   * @return  -ENOTCONN, if `remote == NULL`, but @p sock has no remote end point.
   */
  ssize_t sock_udp_send(sock_udp_t *sock, const void *data, size_t len,
                        const sock_udp_ep_t *remote);
  
  #include "sock_types.h"
  
  #ifdef __cplusplus
  }
  #endif
  
  #endif /* NET_SOCK_UDP_H */
  /** @} */