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RIOT/sys/random/tinymt32/tinymt32.h 6.26 KB
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  #ifndef TINYMT32_H
  #define TINYMT32_H
  /**
   * @file tinymt32.h
   *
   * @brief Tiny Mersenne Twister only 127 bit internal state
   *
   * @author Mutsuo Saito (Hiroshima University)
   * @author Makoto Matsumoto (University of Tokyo)
   *
   * Copyright (C) 2011 Mutsuo Saito, Makoto Matsumoto,
   * Hiroshima University and The University of Tokyo.
   * All rights reserved.
   *
   * The 3-clause BSD License is applied to this software, see
   * LICENSE.txt
   */
  
  #include <stdint.h>
  #include <inttypes.h>
  
  #define TINYMT32_MEXP 127
  #define TINYMT32_SH0 1
  #define TINYMT32_SH1 10
  #define TINYMT32_SH8 8
  #define TINYMT32_MASK UINT32_C(0x7fffffff)
  #define TINYMT32_MUL (1.0f / 16777216.0f)
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  /**
   * tinymt32 internal state vector and parameters
   */
  struct TINYMT32_T {
      uint32_t status[4];
      uint32_t mat1;
      uint32_t mat2;
      uint32_t tmat;
  };
  
  typedef struct TINYMT32_T tinymt32_t;
  
  void tinymt32_init(tinymt32_t *random, uint32_t seed);
  void tinymt32_init_by_array(tinymt32_t *random, uint32_t init_key[],
                              int key_length);
  
  inline static int tinymt32_get_mexp(tinymt32_t *random)
  {
      (void) random;
      return TINYMT32_MEXP;
  }
  
  /**
   * This function changes internal state of tinymt32.
   * Users should not call this function directly.
   * @param random tinymt internal status
   */
  inline static void tinymt32_next_state(tinymt32_t *random)
  {
      uint32_t x;
      uint32_t y;
  
      y = random->status[3];
      x = (random->status[0] & TINYMT32_MASK)
          ^ random->status[1]
          ^ random->status[2];
      x ^= (x << TINYMT32_SH0);
      y ^= (y >> TINYMT32_SH0) ^ x;
      random->status[0] = random->status[1];
      random->status[1] = random->status[2];
      random->status[2] = x ^ (y << TINYMT32_SH1);
      random->status[3] = y;
      random->status[1] ^= -((int32_t)(y & 1)) & random->mat1;
      random->status[2] ^= -((int32_t)(y & 1)) & random->mat2;
  }
  
  /**
   * This function outputs 32-bit unsigned integer from internal state.
   * Users should not call this function directly.
   * @param random tinymt internal status
   * @return 32-bit unsigned pseudorandom number
   */
  inline static uint32_t tinymt32_temper(tinymt32_t *random)
  {
      uint32_t t0, t1;
  
      t0 = random->status[3];
      t1 = random->status[0] + (random->status[2] >> TINYMT32_SH8);
      t0 ^= t1;
      t0 ^= -((int32_t)(t1 & 1)) & random->tmat;
      return t0;
  }
  
  /**
   * This function outputs floating point number from internal state.
   * Users should not call this function directly.
   * @param random tinymt internal status
   * @return floating point number r (1.0 <= r < 2.0)
   */
  inline static float tinymt32_temper_conv(tinymt32_t *random)
  {
      uint32_t t0, t1;
  
      union {
          uint32_t u;
          float f;
      } conv;
  
      t0 = random->status[3];
      t1 = random->status[0] + (random->status[2] >> TINYMT32_SH8);
      t0 ^= t1;
      conv.u = ((t0 ^ (-((int32_t)(t1 & 1)) & random->tmat)) >> 9)
               | UINT32_C(0x3f800000);
      return conv.f;
  }
  
  /**
   * This function outputs floating point number from internal state.
   * Users should not call this function directly.
   * @param random tinymt internal status
   * @return floating point number r (1.0 < r < 2.0)
   */
  inline static float tinymt32_temper_conv_open(tinymt32_t *random)
  {
      uint32_t t0, t1;
  
      union {
          uint32_t u;
          float f;
      } conv;
  
      t0 = random->status[3];
      t1 = random->status[0] + (random->status[2] >> TINYMT32_SH8);
      t0 ^= t1;
      conv.u = ((t0 ^ (-((int32_t)(t1 & 1)) & random->tmat)) >> 9)
               | UINT32_C(0x3f800001);
      return conv.f;
  }
  
  /**
   * This function outputs 32-bit unsigned integer from internal state.
   * @param random tinymt internal status
   * @return 32-bit unsigned integer r (0 <= r < 2^32)
   */
  inline static uint32_t tinymt32_generate_uint32(tinymt32_t *random)
  {
      tinymt32_next_state(random);
      return tinymt32_temper(random);
  }
  
  /**
   * This function outputs floating point number from internal state.
   * This function is implemented using multiplying by (1 / 2^24).
   * floating point multiplication is faster than using union trick in
   * my Intel CPU.
   * @param random tinymt internal status
   * @return floating point number r (0.0 <= r < 1.0)
   */
  inline static float tinymt32_generate_float(tinymt32_t *random)
  {
      tinymt32_next_state(random);
      return (tinymt32_temper(random) >> 8) * TINYMT32_MUL;
  }
  
  /**
   * This function outputs floating point number from internal state.
   * This function is implemented using union trick.
   * @param random tinymt internal status
   * @return floating point number r (1.0 <= r < 2.0)
   */
  inline static float tinymt32_generate_float12(tinymt32_t *random)
  {
      tinymt32_next_state(random);
      return tinymt32_temper_conv(random);
  }
  
  /**
   * This function outputs floating point number from internal state.
   * This function is implemented using union trick.
   * @param random tinymt internal status
   * @return floating point number r (0.0 <= r < 1.0)
   */
  inline static float tinymt32_generate_float01(tinymt32_t *random)
  {
      tinymt32_next_state(random);
      return tinymt32_temper_conv(random) - 1.0f;
  }
  
  /**
   * This function outputs floating point number from internal state.
   * This function may return 1.0 and never returns 0.0.
   * @param random tinymt internal status
   * @return floating point number r (0.0 < r <= 1.0)
   */
  inline static float tinymt32_generate_floatOC(tinymt32_t *random)
  {
      tinymt32_next_state(random);
      return 1.0f - tinymt32_generate_float(random);
  }
  
  /**
   * This function outputs floating point number from internal state.
   * This function returns neither 0.0 nor 1.0.
   * @param random tinymt internal status
   * @return floating point number r (0.0 < r < 1.0)
   */
  inline static float tinymt32_generate_floatOO(tinymt32_t *random)
  {
      tinymt32_next_state(random);
      return tinymt32_temper_conv_open(random) - 1.0f;
  }
  
  /**
   * This function outputs double precision floating point number from
   * internal state. The returned value has 32-bit precision.
   * In other words, this function makes one double precision floating point
   * number from one 32-bit unsigned integer.
   * @param random tinymt internal status
   * @return floating point number r (0.0 < r <= 1.0)
   */
  inline static double tinymt32_generate_32double(tinymt32_t *random)
  {
      tinymt32_next_state(random);
      return tinymt32_temper(random) * (1.0 / 4294967296.0);
  }
  
  #ifdef __cplusplus
  }
  #endif
  
  #endif /* TINYMT32_H */