main.cpp 1.35 KB
#include <iostream>
#include "wavdata.h"
#include "fft.h"
#include <math.h>

#define DELAY 5000
#define TOUCH 15000
#define AMPLITUDE 0.5

int main(int argc, char **argv)
{
	/*WavData w;
    char * name = "COW.WAV";
	w.load(name);

	char *data = w.data();
	char *data2 = new char[w.datasize()*2];

	int i;
	for(i=0;i<w.datasize();i++)
		data2[i]=data[i];
	for(;i<w.datasize()*2;i++)
		data2[i]=128;

	for(int i=DELAY;i<2*w.datasize();i++)
	{
		float value = (float)(unsigned char)data2[i-DELAY]-128.0;
		value = value * AMPLITUDE;
		int val = (unsigned int)value + (unsigned char)data2[i];
		if(val>255)val=255;
		if(val<0)val=0;

		data2[i]= (unsigned char)(unsigned int)val;
	}

	w.clearData();
	w.setDatasize(w.datasize()*2);
	w.setData(data2);

    char * name_save = "COW_d.WAV";
	w.save(name_save);*/
    
    
    // recréer une note ) partir du son de la vache
    
    WavData note_do;
    note_do.load("COW.WAV");
    char * data_do = note_do.data();
    
    // TOUCH = durée d'une note
    int size = note_do.datasize();
    if (size > TOUCH) size = TOUCH;
    
    // changer le son pour avoir une note approprié
    
    int i;
    for (i = 0; i < size ; i++) {
        data_do[i] = i;
    }
    
    // assign new data & save
    
    note_do.clearData();
    note_do.setDatasize(size);
    note_do.setData(data_do);
    
    note_do.save("DO.WAV");
    
    
}