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treeh.c 1.43 KB
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  #include "treeh.h"
  
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  //initializers & destroyer
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  tree make_empty_tree(){
    return NULL;
  }
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  node* make_empty_node(){
    node*n=malloc(sizeof(node));
    n->letter='\0';
    n->isEnd=false;
    for(int i=0;i<NBCHAR;i++)
      n->next[i]=make_empty_tree();
  }
  node* make_node(char l,bool end){
    node*n=malloc(sizeof(node));
    n->letter=l;
    n->isEnd=end;
    for(int i=0;i<NBCHAR;i++)
      n->next[i]=make_empty_tree();
  }
  void delete_tree(tree t){
    if(is_empty(t))return;
    for(int i=0;i<NBCHAR;i++)
      delete_tree(t->next[i]);
    free(t);
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  }
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  //Casual functions
  bool is_empty(tree t){
    return t==NULL;
  }
  bool is_followed(tree t){
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    int i;
    for(i=0;i<NBCHAR;i++){
      if(t->next[i]!=NULL)
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        return true;
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    }
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    return false;
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  }
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  bool is_end(tree t){
    return t->isEnd;
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  }
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  int hash(char c){
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    //needs to check c wether isalpha or '\''
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    if(c='\'')
      return 0;
    return c%64;
  }
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  //
  bool addto_tree(tree t,string s,bool isIn){
    //recursive, when called : set isIn to true
    //return wether s is already in t or not
    if(s[0]=='\0'){
      t->isEnd=true;
      return isIn;
    }
    if(t->next[hash(s[0])]==NULL)
      t->next[hash(s[0])]=make_node(s[0],false); 
  }
  void addto_tree2(tree t,string s){
    //faster than addto_tree, used when it is knowned the word is not yet in dictionnary
    if(s[0]=='\0'){
      t->isEnd=true;
      return;
    }
    t->next[hash(s[0])]=make_node(s[0],false);
    addto_tree2(t->next[hash(s[0])],
  }
  void loadfrom_file(tree,FILE*){}
  void loadfrom_keyboard(tree){}