#include #include "layout/floor_layout.h" #include #include #include #include extern "C" { #include } #include namespace Poincare { Expression::Type Floor::type() const { return Type::Floor; } Expression * Floor::clone() const { Floor * c = new Floor(m_operands, true); return c; } Expression * Floor::shallowReduce(Context& context, AngleUnit angleUnit) { Expression * e = Expression::shallowReduce(context, angleUnit); if (e != this) { return e; } Expression * op = editableOperand(0); #if MATRIX_EXACT_REDUCING if (op->type() == Type::Matrix) { return SimplificationEngine::map(this, context, angleUnit); } #endif if (op->type() == Type::Symbol) { Symbol * s = static_cast(op); if (s->name() == Ion::Charset::SmallPi) { return replaceWith(new Rational(3), true); } if (s->name() == Ion::Charset::Exponential) { return replaceWith(new Rational(2), true); } } if (op->type() != Type::Rational) { return this; } Rational * r = static_cast(op); IntegerDivision div = Integer::Division(r->numerator(), r->denominator()); return replaceWith(new Rational(div.quotient), true); } template std::complex Floor::computeOnComplex(const std::complex c, AngleUnit angleUnit) { if (c.imag() != 0) { return Complex::Undefined(); } return Complex(std::floor(c.real())); } ExpressionLayout * Floor::createLayout(PrintFloat::Mode floatDisplayMode, int numberOfSignificantDigits) const { return new FloorLayout(m_operands[0]->createLayout(floatDisplayMode, numberOfSignificantDigits), false); } }