#include KDFrameBufferContext::KDFrameBufferContext(KDFrameBuffer * frameBuffer) : KDContext(KDPointZero, frameBuffer->bounds()), m_frameBuffer(frameBuffer) { } void KDFrameBufferContext::pushRect(KDRect rect, const KDColor * pixels) { m_frameBuffer->pushRect(rect, pixels); } void KDFrameBufferContext::pushRectUniform(KDRect rect, KDColor color) { m_frameBuffer->pushRectUniform(rect, color); } void KDFrameBufferContext::pullRect(KDRect rect, KDColor * pixels) { m_frameBuffer->pullRect(rect, pixels); }