#include #include #include #include extern "C" { #include } #include namespace Poincare { Expression::Type MatrixTranspose::type() const { return Type::MatrixTranspose; } Expression * MatrixTranspose::clone() const { MatrixTranspose * a = new MatrixTranspose(m_operands, true); return a; } Expression * MatrixTranspose::shallowReduce(Context& context, AngleUnit angleUnit) { Expression * e = Expression::shallowReduce(context, angleUnit); if (e != this) { return e; } Expression * op = editableOperand(0); #if MATRIX_EXACT_REDUCING if (op->type() == Type::Matrix) { Matrix * transpose = static_cast(op)->createTranspose(); return replaceWith(transpose, true); } if (!op->recursivelyMatches(Expression::IsMatrix)) { return replaceWith(op, true); } return this; #else return replaceWith(op, true); #endif } template Expression * MatrixTranspose::templatedApproximate(Context& context, AngleUnit angleUnit) const { Expression * input = operand(0)->approximate(context, angleUnit); Expression * result = nullptr; if (input->type() == Type::Complex) { result = input->clone(); } else { assert(input->type() == Type::Matrix); result = static_cast(input)->createTranspose(); } delete input; return result; } }