#include const uint8_t upMask[KeyView::k_keySize][KeyView::k_keySize] = { {0xFF, 0xFF, 0xFF, 0x45, 0x45, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xE1, 0x00, 0x00, 0xE1, 0xFF, 0xFF}, {0xFF, 0xFF, 0x45, 0x0C, 0x0C, 0x45, 0xFF, 0xFF}, {0xFF, 0xE1, 0x00, 0xE1, 0xE1, 0x00, 0xE1, 0xFF}, {0xFF, 0x45, 0x0C, 0xFF, 0xFF, 0x0C, 0x45, 0xFF}, {0xE1, 0x00, 0xE1, 0xFF, 0xFF, 0xE1, 0x00, 0xE1}, {0x45, 0x0C, 0xE1, 0xE1, 0xE1, 0xE1, 0x0C, 0x45}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, }; const uint8_t downMask[KeyView::k_keySize][KeyView::k_keySize] = { {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, {0x45, 0x0C, 0xE1, 0xE1, 0xE1, 0xE1, 0x0C, 0x45}, {0xE1, 0x00, 0xE1, 0xFF, 0xFF, 0xE1, 0x00, 0xE1}, {0xFF, 0x45, 0x0C, 0xFF, 0xFF, 0x0C, 0x45, 0xFF}, {0xFF, 0xE1, 0x00, 0xE1, 0xE1, 0x00, 0xE1, 0xFF}, {0xFF, 0xFF, 0x45, 0x0C, 0x0C, 0x45, 0xFF, 0xFF}, {0xFF, 0xFF, 0xE1, 0x00, 0x00, 0xE1, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0x45, 0x45, 0xFF, 0xFF, 0xFF}, }; const uint8_t leftMask[KeyView::k_keySize][KeyView::k_keySize] = { {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xE1, 0x45, 0x00}, {0xFF, 0xFF, 0xFF, 0xE1, 0x45, 0x00, 0x0C, 0x00}, {0xFF, 0xE1, 0x45, 0x00, 0x0C, 0xE1, 0xE1, 0x00}, {0x45, 0x00, 0x0C, 0xE1, 0xFF, 0xFF, 0xE1, 0x00}, {0x45, 0x00, 0x0C, 0xE1, 0xFF, 0xFF, 0xE1, 0x00}, {0xFF, 0xE1, 0x45, 0x00, 0x0C, 0xE1, 0xE1, 0x00}, {0xFF, 0xFF, 0xFF, 0xE1, 0x45, 0x00, 0x0C, 0x00}, {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xE1, 0x45, 0x00}, }; const uint8_t rightMask[KeyView::k_keySize][KeyView::k_keySize] = { {0x00, 0x45, 0xE1, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}, {0x00, 0x0C, 0x00, 0x45, 0xE1, 0xFF, 0xFF, 0xFF}, {0x00, 0xE1, 0xE1, 0x0C, 0x00, 0x45, 0xE1, 0xFF}, {0x00, 0xE1, 0xFF, 0xFF, 0xE1, 0x0C, 0x00, 0x45}, {0x00, 0xE1, 0xFF, 0xFF, 0xE1, 0x0C, 0x00, 0x45}, {0x00, 0xE1, 0xE1, 0x0C, 0x00, 0x45, 0xE1, 0xE1}, {0x00, 0x0C, 0x00, 0x45, 0xE1, 0xFF, 0xFF, 0xFF}, {0x00, 0x45, 0xE1, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}, }; const uint8_t plusMask[KeyView::k_keySize][KeyView::k_keySize] = { {0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0xFF}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, {0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0xFF}, }; const uint8_t minusMask[KeyView::k_keySize][KeyView::k_keySize] = { {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}, }; KeyView::KeyView(Type type) : View(), m_type(type) { } void KeyView::setType(Type type) { m_type = type; markRectAsDirty(bounds()); } KDColor s_keyWorkingBuffer[KeyView::k_keySize*KeyView::k_keySize]; void KeyView::drawRect(KDContext * ctx, KDRect rect) const { /* Draw the key centered on the view. */ KDCoordinate width = bounds().width(); KDCoordinate height = bounds().height(); KDRect frame((width - k_keySize)/2, (height - k_keySize)/2, k_keySize, k_keySize); ctx->blendRectWithMask(frame, KDColorBlack, mask(), s_keyWorkingBuffer); } KDSize KeyView::minimalSizeForOptimalDisplay() const { return KDSize(k_keySize, k_keySize); } const uint8_t * KeyView::mask() const { switch (m_type) { case Type::Up: return (const uint8_t *)upMask; case Type::Down: return (const uint8_t *)downMask; case Type::Left: return (const uint8_t *)leftMask; case Type::Right: return (const uint8_t *)rightMask; case Type::Plus: return (const uint8_t *)plusMask; case Type::Minus: return (const uint8_t *)minusMask; default: return nullptr; } }