#include "lock_view.h" const uint8_t lockMask[LockView::k_lockHeight][LockView::k_lockWidth] = { {0xFF, 0xE1, 0x0C, 0x00, 0x0C, 0xE1, 0xFF}, {0xFF, 0x0C, 0xE1, 0xFF, 0xE1, 0x0C, 0xFF}, {0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0xFF}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, }; KDColor s_lockWorkingBuffer[LockView::k_lockHeight*LockView::k_lockWidth]; void LockView::drawRect(KDContext * ctx, KDRect rect) const { KDRect frame((bounds().width() - k_lockWidth)/2, (bounds().height()-k_lockHeight)/2, k_lockWidth, k_lockHeight); ctx->blendRectWithMask(frame, KDColorWhite, (const uint8_t *)lockMask, s_lockWorkingBuffer); } KDSize LockView::minimalSizeForOptimalDisplay() const { return KDSize(k_lockWidth, k_lockHeight); }