#ifndef CODE_SCRIPT_NODE_H #define CODE_SCRIPT_NODE_H #include namespace Code { class ScriptNode { public: enum class Type { Function = 0, Variable = 1 }; ScriptNode() : m_type(Type::Function), m_name(nullptr), m_scriptIndex(0) {} static ScriptNode FunctionNode(const char * name, uint16_t scriptIndex) { return ScriptNode(Type::Function, name, scriptIndex); } static ScriptNode VariableNode(const char * name, uint16_t scriptIndex) { return ScriptNode(Type::Variable, name, scriptIndex); } Type type() const { return m_type; } const char * name() const { return m_name; } uint16_t scriptIndex() const { return m_scriptIndex; } private: ScriptNode(Type type, const char * name, uint16_t scriptIndex) : m_type(type), m_name(name), m_scriptIndex(scriptIndex) {} Type m_type; const char * m_name; uint16_t m_scriptIndex; }; } #endif