#ifndef CODE_CONSOLE_STORE_H #define CODE_CONSOLE_STORE_H #include "console_line.h" #include namespace Code { class ConsoleStore { public: ConsoleStore(); void clear(); void startNewSession(); ConsoleLine lineAtIndex(int i) const; int numberOfLines() const; void pushCommand(const char * text, size_t length); void pushResult(const char * text, size_t length); void deleteLastLineIfEmpty(); int deleteCommandAndResultsAtIndex(int index); private: static constexpr char CurrentSessionCommandMarker = 0x01; static constexpr char CurrentSessionResultMarker = 0x02; static constexpr char PreviousSessionCommandMarker = 0x03; static constexpr char PreviousSessionResultMarker = 0x04; static constexpr int k_historySize = 1024; static char makePrevious(char marker) { if (marker == CurrentSessionCommandMarker || marker == CurrentSessionResultMarker) { return marker + 0x02; } return marker; } void push(const char marker, const char * text, size_t length); ConsoleLine::Type lineTypeForMarker(char marker) const; int indexOfNullMarker() const; void deleteLineAtIndex(int index); void deleteFirstLine(); /* When there is no room left to store a new ConsoleLine, we have to delete * old ConsoleLines. deleteFirstLine() deletes the first ConsoleLine of * m_history and shifts the rest of the ConsoleLines towards the beginning of * m_history. */ void deleteLastLine(); char m_history[k_historySize]; /* The m_history variable sequentially stores an array of ConsoleLine objects. * Each ConsoleLine is stored as follow: * - First, a char that says whether the ConsoleLine is a Command or a Result * - Then, the text content of the ConsoleLine * - Last but not least, a null byte. * The buffer ends whenever the marker char is null. */ }; } #endif