#include #include "layout/ceiling_layout.h" #include #include #include #include extern "C" { #include } #include namespace Poincare { Expression::Type Ceiling::type() const { return Type::Ceiling; } Expression * Ceiling::clone() const { Ceiling * c = new Ceiling(m_operands, true); return c; } Expression * Ceiling::shallowReduce(Context& context, AngleUnit angleUnit) { Expression * e = Expression::shallowReduce(context, angleUnit); if (e != this) { return e; } Expression * op = editableOperand(0); #if MATRIX_EXACT_REDUCING if (op->type() == Type::Matrix) { return SimplificationEngine::map(this, context, angleUnit); } #endif if (op->type() == Type::Symbol) { Symbol * s = static_cast(op); if (s->name() == Ion::Charset::SmallPi) { return replaceWith(new Rational(4), true); } if (s->name() == Ion::Charset::Exponential) { return replaceWith(new Rational(3), true); } } if (op->type() != Type::Rational) { return this; } Rational * r = static_cast(op); IntegerDivision div = Integer::Division(r->numerator(), r->denominator()); if (div.remainder.isZero()) { return replaceWith(new Rational(div.quotient), true); } return replaceWith(new Rational(Integer::Addition(div.quotient, Integer(1))), true); } template Complex Ceiling::computeOnComplex(const Complex c, AngleUnit angleUnit) { if (c.b() != 0) { return Complex::Float(NAN); } return Complex::Float(std::ceil(c.a())); } ExpressionLayout * Ceiling::privateCreateLayout(FloatDisplayMode floatDisplayMode, ComplexFormat complexFormat) const { assert(floatDisplayMode != FloatDisplayMode::Default); assert(complexFormat != ComplexFormat::Default); return new CeilingLayout(m_operands[0]->createLayout(floatDisplayMode, complexFormat)); } }