/* Linker script * The role of this script is to take all the object files built by the compiler * and produce a single binary suitable for execution. * Without an explicit linker script, the linker will produce a binary file that * would not match some of our requirements (for example, we want the code to be * written at a specific address (in Flash ROM) and the data at another. */ /* Let's instruct the linker about our memory layout. * This will let us use shortcuts such as ">FLASH" to ask for a given section to * be stored in Flash. */ MEMORY { FLASH (rx) : ORIGIN = 0x08000000, LENGTH = 1024K SRAM (rw) : ORIGIN = 0x20000000, LENGTH = 256K } STACK_SIZE = 32K; SECTIONS { .isr_vector_table ORIGIN(FLASH) : { /* When booting, the STM32F412 fetches the content of address 0x0, and * extracts from it various key infos: the initial value of the PC register * (program counter), the initial value of the stack pointer, and various * entry points to interrupt service routines. This data is called the ISR * vector table. * * Note that address 0x0 is always an alias. It points to the beginning of * Flash, SRAM, or integrated bootloader depending on the boot mode chosen. * (This mode is chosen by setting the BOOTn pins on the chip). * * We're generating the ISR vector table in code because it's very * convenient: using function pointers, we can easily point to the service * routine for each interrupt. */ KEEP(*(.isr_vector_table)) } >FLASH .header : { KEEP(*(.header)) } >FLASH .text : { . = ALIGN(4); *(.text) *(.text.*) } >FLASH .init_array : { . = ALIGN(4); _init_array_start = .; KEEP (*(.init_array*)) _init_array_end = .; } >FLASH .rodata : { . = ALIGN(4); *(.rodata) *(.rodata.*) } >FLASH .data : { /* The data section is written to Flash but linked as if it were in RAM. * * This is required because its initial value matters (so it has to be in * persistant memory in the first place), but it is a R/W area of memory * so it will have to live in RAM upon execution (in linker lingo, that * translates to the data section having a LMA in Flash and a VMA in RAM). * * This means we'll have to copy it from Flash to RAM on initialization. * To do this, we'll need to know the source location of the data section * (in Flash), the target location (in RAM), and the size of the section. * That's why we're defining three symbols that we'll use in the initial- * -ization routine. */ . = ALIGN(4); _data_section_start_flash = LOADADDR(.data); _data_section_start_ram = .; *(.data) *(.data.*) _data_section_end_ram = .; } >SRAM AT> FLASH .bss : { /* The bss section contains data for all uninitialized variables * So like the .data section, it will go in RAM, but unlike the data section * we don't care at all about an initial value. * * Before execution, crt0 will erase that section of memory though, so we'll * need pointers to the beginning and end of this section. */ . = ALIGN(4); _bss_section_start_ram = .; *(.bss) *(.bss.*) /* The compiler may choose to allocate uninitialized global variables as * COMMON blocks. This can be disabled with -fno-common if needed. */ *(COMMON) _bss_section_end_ram = .; } >SRAM .heap : { _heap_start = .; /* Note: We don't increment "." here, we set it. */ . = (ORIGIN(SRAM) + LENGTH(SRAM) - STACK_SIZE); _heap_end = .; } >SRAM .stack : { . = ALIGN(8); _stack_end = .; . += (STACK_SIZE - 8); . = ALIGN(8); _stack_start = .; } >SRAM }